视频环境中运动目标的检测与跟踪问题研究
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摘要
本文主要研究内容是视觉目标的跟踪问题,其中涉及视频环境下运动目标的自
    动分割、运动目标跟踪以及摄像机标定等方面的研究。视觉目标的跟踪问题是机器
    视觉研究中的一个重要分支,是高级机器视觉研究的基础,有着广泛的应用,例
    如:视频监视、虚拟现实、运动目标捕获、智能交通、军事制导等。
    在运动目标自动分割研究中,介绍了现有的主要分割算法,针对运动对象容易
    受到噪声影响的问题,提出了一种结合时域与空间域的改进瞬时差分算法,并给出
    
    西安理工大学硕士学位论文
    实验结果。研究了背景图像的统计特性,提出了一种可白适应更新的背景建模方
    法,将其应用在本文中,取得了满意的效果,并对影响分割效果的噪声问题、阴影
    问题进行了分析,给出了解决方法,实验证明了算法的可行性。
     在运动目标的跟踪研究中,就跟踪问题的特点,分析了不同的跟踪模式与当前
    主要的研究方向,结合现有算法,提出了一种具有鲁棒性的白适应卜尔曼跟踪模
    型,可以较好地表征目标的机动运动,从而能够跟踪目标的运动。从算法的适用性
    和可行性两方面考虑,选择既可靠义易于实现的颜色直方图匹配算法,在
    刀加“配人“弓少口距离下进行了目标匹配。
     在摄像机标定问题的研究中,介绍了经典的标定算法与土动视觉的白标定算
    法。针对本课题的研究特点,利用一种基于本质矩阵的自标定算法,实现了2维目
    标的3维映射,从而为下一步基于视觉的机器人目标捕获提供了基础。
    关键词:运动目标检测,目标跟踪,摄像机标定,卡尔曼滤波
This thesis discusses visual tracking problem. It involves in the following several topics, moving objects detection, tracking the objects and camera calibration. Visual tracking is one of the most important branches in machine vision, and is the basis of some advanced machine vision. It has great applications such as video surveillance, virtual reality, moving object capture, intelligence transportation and military guidance.On the research of moving objects detection, primary algorithms of segmentation are introduced, and then an improved algorithm based on adjacent frame difference is proposed. Statistic characteristic of the background image is investigated. An adaptive-
    
    refreshed background model is proposed. Noise problem and shadow problem of detecting objects are investigated. Experiments are given to show the validity of algorithm.On the research of the tracking objects, different tracking models and current research aspects are discussed. An adaptive kalman filter-tracking model is proposed to track the objects maneuverable motion. A matching algorithm based on color histogram is used in the objects matching under Bhattacharyya space.On the research of the camera calibration, classic calibration algorithms and self-calibration algorithms are introduced. By means of a self-calibration, mapping from object of 2D to 3D is realized. It is the base of further topic of object capture.
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