基于注射成型模拟系统的表面网格技术研究
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摘要
经过近三十年的研究发展,塑料注射成型模拟(CAE)技术已经相当成熟,但是有限元网格技术却一直是CAE技术实施的瓶颈。在当今主流的双面流技术中,表面网格的信息配置技术更是其实施困难的关键所在。本文基于网格划分算法中已经十分成熟的映射法,提出了表面网格生成、信息配置和表面网格优化一整套解决方案,并提出了注塑模领域的网格质量标准,为全面解决注射模拟领域的网格问题提供了一条思路。
     本文着重研究了基于超面技术的表面网格生成技术。通过表面三角形拼合处理、删除尖角、删除短边、消除内外环连接错误和解开多边形自相交错误等操作得到超面描述模型,降低了原始模型错误的影响。又经过超面类型判断和后续的具体单元信息判断出单元类型,使网格模型更符合分析模型的需求。然后通过映射法,将超面投影到平面进行平面域Delaunay三角剖分,再把网格反投影到超面上,生成表面三角形网格模型。
     本文提出了基于超面技术的节点单元配对和厚度计算技术,大大地提高了配对算法的效率,为网格模型配置了注塑分析所必需的配对和厚度信息。提出了二次配对和候选择优的配对算法,兼顾了分析模型的需求和配对的准确率。
     最后本文提出了表面网格优化技术的三个层次:无错层次、整体层次和单元层次,并针对各个层次的不同要求设计了具体的算法。设计了统一的表面网格错误识别模型和错误修复技术。提出了基于超面的节点移动技术,优化了网格整体的配对情况。针对单元层次提出了形态优化技术,并对两种典型的形态很差的单元设计了优化算法。
Numerical simulation for plastic injection molding is improved rapidly in the last decades. But mesh processing technology is always the critical and difficult point. Especially in the dominating double-surface simulation technology, the surface mesh information setting technology becomes the obstacle of being put into practice. In this paper, a method base on the mature Mesh Mapping Generation technology is presented, including mesh generation, mesh information setting and mesh optimization as a whole problem solution. And also, a suit of mesh standard for plastic injection simulation is proposed to point a way towards the mesh problem solving.
     The main point of this paper is a mesh generation method base on super-face technology. Through uniting original triangles, deleting short edges and removing small angles to build super-face model, it greatly improves the result mesh quality. Mesh-type technology is also used here therefore the mesh model is more approach the analyzed model. After that, the Mesh Mapping Generation technology is presented in order to use the perfect 2-D Delaunay mesh generation.
     Mesh information setting technology is the main difference between plastic injection simulation and other technologies. In this paper, an algorithm called TWICE PAIR is presented to supply the necessary information for analyzing.
     Mesh optimization technology is the last part of this paper. It summarizes the mesh standard as three levels: error repair level, mesh entire level and triangle level. A unified error repair model is presented for the first level, and also a method called MESH NODE MOVING for the second level. For the third level, it divides the bad-shape triangle as two parts and presents optimization algorithms for each.
引文
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