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移动端学龄前儿童数学教育类APP的游戏化设计元素研究
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  • 英文篇名:Gamification Design Components of Preschoolers' Mathematics Education APP of Mobile Terminal
  • 作者:卢艺舟 ; 苏青
  • 英文作者:LU Yi-zhou;SU Qing;Zhejiang University of Science and Technology;
  • 关键词:学龄前 ; 教育 ; 移动端APP ; 游戏化 ; 设计元素
  • 英文关键词:preschoolers;;education;;mobile APP;;gamification;;design components
  • 中文刊名:BZGC
  • 英文刊名:Packaging Engineering
  • 机构:浙江科技学院;
  • 出版日期:2019-01-20
  • 出版单位:包装工程
  • 年:2019
  • 期:v.40;No.392
  • 语种:中文;
  • 页:BZGC201902034
  • 页数:5
  • CN:02
  • ISSN:50-1094/TB
  • 分类号:184-188
摘要
目的对移动端儿童数学教育类APP中游戏化设计元素的应用方法和效果进行研究,以此提出对应的设计要点。方法基于DMC金字塔元素,对国内外学龄前数学教育类的典型APP进行对比研究,并通过实验对游戏化元素的效用进行测试。结论在学龄前数学教育类APP的游戏化设计中,动力元素的设计应维系儿童的学习兴趣;机制元素的设计重点在于挑战、奖励和机会元素间的相互配合;组件元素中的徽章和收集更具吸引力,而任务、成就和内容解锁元素更有助于学习效果的提升,应合理搭配两类组件元素,在吸引儿童使用数学教育类APP和提升学习效果间取得平衡。
        The work aims to study the application methods and effects of gamification design components in mobile-end children's mathematics education APP, so as to put forward corresponding design points. Based on DMC pyramid elements, a comparative study on typical APP in preschool mathematics education at home and abroad was conducted, and the utility of the gamification components was tested through experiments. In such designs, the design of dynamic elements should maintain children's interest in learning and the design key of mechanisms elements is the cooperation of challenges, rewards and opportunities. In the component elements, the badges and collections are more attractive, while the tasks, achievements and content unlocking elements are more conducive to improve learning. The two types of component elements should be used reasonably to balance the attractiveness and improvement of learning outcomes of children who use mathematics education APP.
引文
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