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多摄像机协同的行人检测技术研究
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摘要
随着监控摄像机的日益普及,迫切需要将智能识别技术引入到视频感知网络中来,实现智能化的场景监测。本文主要研究多摄像机协同环境下的行人检测。传统的方法主要在单摄像机下,利用图像处理和机器学习的方法对行人进行检测,检测的精度和速度都还有待提高,且不能很好地解决遮挡问题;也有一些方法利用多摄像机来解决遮挡问题,但这些方法都是假设场景中的目标是连续运动的,并且也不对目标的类别进行判断,即只是利用多摄像机来对连续运动的目标进行跟踪,而不对目标进行识别。
     针对传统行人检测方法中出现的问题,本文从多摄像机协同的目标搜索、行人的特征提取和分类、多视角的目标融合和遮挡处理三个方面,提出了一系列的模型和方法,并且搭建了一个具有实用价值的人数统计系统原型。论文的基本思路是:先利用多视角几何的方法来构造三维搜索空间,把搜索到的候选目标投影到二维图像中;再对投影后的目标提取特征并进行分类,判断是否是行人;最后,对各个摄像机中检测到的目标进行融合和遮挡处理,从而快速准确地检测出场景中的行人。本论文的主要贡献如下:
     (1)提出了一种基于三维空间的目标搜索方法,从而显著地减少了候选行人目标的搜索空间。行人检测的第一步是在图像中搜索候选目标,即在图像平面中搜索可能含有行人的子图像。和传统的二维搜索方法不同,我们利用多视角几何的方法来构建三维地面;再利用行人和地面间及行人间存在的空间约束,通过重投影的方法来定位图像中可能含有行人的区域。和传统方法相比,这种搜索方法不仅能明显地降低搜索空间,有效提高检测率,而且对运动和静止的行人都是有效的。
     (2)提出了一种多级边缘和多级纹理的特征提取方法,该方法对行人的姿态变化具有鲁棒性。对上一步中得到的候选区域,我们需要对其进行分类,判断是否为行人。我们用多级边缘和多级纹理特征来描述行人,并对这个特征进行降维,去掉冗余的信息。实验表明,我们的方法能有效地解决行人的姿势和形态的变化问题。进一步,我们采用级联的方法对该特征进行加速,达到了实时计算的目的,并提出了一种改进的支持向量机训练方法,在加速了特征计算的同时,还保持了近似相同的检测精度。
     (3)提出了一种误差容忍的单应性约束方法,实现了多视角的目标融合和遮挡处理。对每个摄像机下检测到的目标,我们采用重投影的融合方法来修正检测结果,进一步提高了检测精度。为了将检测结果应用于人数统计,我们需要知道各个摄像机中检测到的行人中,哪些是同一个目标。在本文中,我们提出了一种误差容忍的单应性约束方法,较好地实现了多视角的目标匹配,从而较好地解决了遮挡问题。
     (4)实现了一个多摄像机协同的人数统计系统。针对智能监控应用对自动人数统计系统的需求,我们在上述的行人检测方法的基础上,提出了基于粒子滤波跟踪的边界控制法来统计场景中进和出的行人数,从而设计出了一个多摄像机协同的人数统计系统原型。通过在实际场景中的测试结果表明,我们的方法对拥挤和稀疏人群均能达到很好的统计精度。
With the growing popularity of surveillance cameras, it is urgent to introduce the techniques of intelligent recognition into video sensing network, and thus achieve intelligent scene surveillance. In this thesis, we mainly study on human detection based on the collaboration of multiple cameras. Traditional detection approaches are mainly based on a single camera, using image processing and machine learning. The accuracy and speed of these approaches need to be further improved. Some multi-view approaches were proposed to detect and track people in a dense crowd to avoid occlusion. However, these approaches also assumed that the people are moving, and did not classify the objects. They just used multiple cameras to track the consecutively moving objects, and did not judge whether the objects are humans.
     To overcome the problems in traditional human detection approaches, we propose a series of methods from three different aspects:object search via multi-camera, the extraction and classification of human's features, and objects fusion and occlusion handling on multi-camera. We also construct a people counting system prototype by using multiple surveillance cameras. The basic ideas of this thesis is to construct the 3D search space by using multi-view geometry, then re-project the candidate objects to each view and classify the re-projected sub-images, and finally fuse the results from each view, and thus detect human accurately and rapidly. The main contributions of this thesis are as follows:
     (1) We propose an object search method based on 3D space, and thus constrain the search space greatly. The first step of human detection is to search candidate objects (i.e., sub-images which probably contain people) in an image. Unlike traditional 2D search method, we use the method of multi-view geometry to reconstruct the 3D ground plane. By using the spatial constraints between people and the ground plane, we can locate the candidate sub-images through re-projection. Compared with traditional methods, our approach not only can constrain the search space, but also can deal with moving and still humans simultaneously.
     (2) We propose a dimensionality reduction method on the multilevel edge and texture feature. This method is robust to the large variations in people appearances and poses. For the candidate sub-images, we need to judge whether they are humans through classification. We use the multilevel edge and multilevel texture feature to describe human, and then reduce the dimension of the feature to discard the redundant and noisy information. Experiments show that our method can handle the large variations in people appearances and poses. To accelerate the detection speed, we propose a novel two-stage cascade-of-rejectors method. In order to maintain an accuracy level similar to the multilevel edge and texture feature, we propose an improved SVM (Support Vector Machine) for training.
     (3) We propose a homography constraint method with error tolerance, and thus achieve visual fusion and occlusion handling via multi-camera. To further improve the detection rate, the author uses the method of re-projection to fuse the multi-view detection results. To count the number of people in crowded scenes, we need to judge which persons detected from multiple views are the same objects. We present a homography constraint method with error tolerance to match the objects from multi-view, and thus resolve the occlusion significantly.
     (4) We design a people counting system prototype based on multiple surveillance cameras. To meet the requirement of surveillance, we combine our multi-view fusion detection method with particle tracking to count the number of people moving in/out the camera view ("border control"), In this way, we design a people counting system prototype via multiple cameras. The evaluations on some real scenes show that our method can count the number of people both in crowded and sparse scenes.
引文
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