用户名: 密码: 验证码:
A 3D Ray Tracing Method Based on B-Spline Traveltime Interpolation
详细信息   
摘要
Grid dissection of computational areas in conventional 3-D seismic ray tracing algorithms always lead to some zigzags and unexpected mergence in ray paths which may bring lower precision to calculation.To solve these problems,a new ray tracing scheme based on B-spline interpolation in backward step is presented in this paper.We calculate traveltime at any point in the area by cubic B-spline interpolation,and then get the field of traveltime gradient.According to the Fermat’s principle,the ray path is always perpendicular to the wavefront which is the same of the negative traveltime gradient.First arrival ray path then can be traced from receiver point to source point along the negative gradient step by step.Since the traveltime field reconstructed by cubic B-spline interpolation is continuous and smooth,the tracing step-size has no limitation of the grid size,and the tracing error introduced by area discretization can be reduced obviously.The results of two experimental models revealed the improvement in precision and efficiency of the new algorithm.And less convergence error can also be reached when the new algorithm is applied to forward modeling for seismic traveltime tomography.

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700