Our problem is related to, but different from, the goal-reaching problems of Browne (1997). First, Browne (1997, Section 3.1) maximizes the probability that wealth reaches b<c/r before it reaches a<b. Browne’s game ends when wealth reaches 90c526a292c1476" title="Click to view the MathML source">b. By contrast, for the problem we consider, the game continues until the individual dies or until wealth reaches 0; reaching 90c526a292c1476" title="Click to view the MathML source">b and then falling below it before death does not count.
Second, Browne (1997, Section 4.2) maximizes the expected discounted reward of reaching b>c/r before wealth reaches c/r. If one interprets his discount rate as a hazard rate, then our two problems are mathematically equivalent for the special case for which b>c/r, with ruin level c/r. However, we obtain different results because we set the ruin level at 0, thereby allowing the game to continue when wealth falls below c/r.