Finding exact hitting set solutions for systems biology applications using heterogeneous GPU clusters
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The algorithm works for Hitting Set Problems (HSP) with thousands of variables.

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A preprocessing sorting procedure speedups the HSP algorithm 2.48 times.

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The GPU algorithm is up to 7.8 times faster than a parallel ten-core CPU version.

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The multi-GPU version load-balances the work among devices on heterogeneous GPUs.

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The algorithm on 8 GPUs runs 118.5 times faster than the original in a ten-core CPU.

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