How gamification motivates visits and engagement for online academic dissemination - An empirical study
详细信息    查看全文
文摘
class="listitem" id="list_ulist0010">
class="label">•

A university level empirical gamification study for educational content and context.

class="label">•

The dedicated LOPUPA platform was developed to implement gamification strategies.

class="label">•

Google Analytics was used to parse the internet users' behaviors rather than classroom surveys.

class="label">•

A promotion plan was proposed to attract various visitors, e.g., faculty members, students, the general public and companies.

class="label">•

Key gamification mechanisms were identified for gamifying a website like LOPUPA.

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700