PNF 2.0? Initial evidence that gamification can increase the efficacy of brief, web-based personalized normative feedback alcohol interventions
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Students received either gamified or standard personalized normative feedback. Peer drinking norms were corrected in both gamified and standard PNF conditions. Reductions in norms and drinking were greater in the gamified PNF condition. Gamified elements may increase the efficacy of web-based PNF interventions

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