Why do players buy in-game content? An empirical study on concrete purchase motivations
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文摘
Inventory/questionnaire of in-game purchase motivations (19) was formed. Motivational dimensions of in-game purchases were investigated via survey (N = 519). Nineteen motivations converged onto six main dimensions: Unobstructing, Social, Competition, Economical, Children, and Unlocking content. Unobstructing, Social and Economical motivations predicted in-game purchases.

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