Winning Versus not Losing: Exploring the Effects of In-Game Advertising Outcome on its Effectiveness
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文摘

Players winning and losing the IGA are induced with more promotion and prevention focus respectively.

Players receiving positively and negatively framed feedback are induced with more promotion and prevention focus respectively.

Promotion focused players have higher implicit and lower explicit memory than prevention focused players.

Promotion focused players have more favorable brand and game attitude than prevention focused players.

Regulatory focus mediates the effects of game outcome and performance feedback on memory, and brand and game attitude.

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