文摘
In this work, we have focused on experiential learning in field trip. In the field trip, we think experiential knowledge from field trip could be obtained, augmented, and strengthened via the following three phases: pre-trip (planning), trip (investigation), and post-trip (augmentation and presentation). However, learners often fail to investigate historical and cultural spots as planned due to some accidents. In addition, their interests in the spots could change during the trip, and then the new goals may arise. So, it is not easy for the learners to obtain their experiential knowledge as expected. In this paper, we demonstrate an experiential learning environment on iPad called Retrip. Retrip provides the learners with several scaffolds for seamlessly obtaining, augmenting, and presenting their experiential knowledge from trip planning to presentation.