The effects of active video games on patients' rehabilitative outcomes: A meta-analysis
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文摘
Findings favored active video games (AVGs) in balance and falls efficacy promotion. Across all age groups, AVGs were used most often for balance rehabilitation. AVG-based physical functioning rehabilitation common in middle-aged/older adults Falls efficacy was the only similar psychological outcome across all ages/studies. Larger samples/more psychological rehabilitative outcomes needed in future studies.

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