Clinicians struggle with the identification of video gaming problems.
The C-VAT 2.0 assessment tool for gaming disorder was developed and clinically tested.
C-VAT 2.0 both covers and expands the DSM-5 criteria for Internet Gaming Disorder.
The DSM-5 cut-off score of 5 or more out of 9 items had high sensitivity (91%) in this study.
Patients with gaming problems showed frequent comorbid problems, e.g. depression and anxiety.