Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents
详细信息    查看全文
文摘
Adolescent heavy video game use may be normative in a social context. We use latent class analysis to group adolescents by types of heavy media use. Heavy game play is associated with more depressive symptoms. Heavy game play and heavy online social interaction together may be protective. For content validity, Internet gaming disorder should include social interaction.

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700