Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike
详细信息    查看全文
文摘

We constructed and evaluated a model of social capital acquisition in online-gaming.

Behaviors in clans and guilds predict self-disclosure and communication frequency.

Self-disclosure and communication frequency predict social capital acquisition.

The model fits the data well for samples stemming from games of different genres.

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700