Interactive Four-dimensional Space Exploration Using Viewing Direction Control Based on Principal Vanishing Points Operation
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  • 作者:Takanobu Miwa (16)
    Yukihito Sakai (17)
    Shuji Hashimoto (18)

    16. Graduate School of Advanced Science and Engineering
    ; Waseda University ; 3-4-1 Okubo ; Shinjuku-ku ; Tokyo ; 169-8555 ; Japan
    17. Faculty of Engineering
    ; Fukuoka University ; 8-19-1 Nanakuma ; Jonan-ku ; Fukuoka ; 814-0180 ; Japan
    18. Faculty of Science and Engineering
    ; Waseda University ; 3-4-1 Okubo ; Shinjuku-ku ; Tokyo ; 169-8555 ; Japan
  • 关键词:4 ; D space ; 4 ; D viewing direction ; 4 ; D interaction ; 4 ; D interface ; 4 ; D visualization ; Principal vanishing points
  • 刊名:Lecture Notes in Computer Science
  • 出版年:2015
  • 出版时间:2015
  • 年:2015
  • 卷:8433
  • 期:1
  • 页码:21-46
  • 全文大小:4,900 KB
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  • 作者单位:Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability
  • 丛书名:978-3-319-16939-2
  • 刊物类别:Computer Science
  • 刊物主题:Artificial Intelligence and Robotics
    Computer Communication Networks
    Software Engineering
    Data Encryption
    Database Management
    Computation by Abstract Devices
    Algorithm Analysis and Problem Complexity
  • 出版者:Springer Berlin / Heidelberg
  • ISSN:1611-3349
文摘
This chapter presents an interactive 4-D visualization technique that controls a 4-D viewing direction via handling of principal vanishing points. Principal vanishing points are represented by projecting points at infinity of 4-D principal coordinate axes onto 3-D space. Our previous studies have confirmed that, because the principal vanishing points relate to a 4-D eye-point and the 4-D viewing direction, they can be landmarks to intuitively move in 4-D space. In this chapter, we propose an algorithm that utilizes principal vanishing points as an interface for the intuitive 4-D viewing direction control, and apply an algorithm to a framework of a system which enables one to fly through 4-D space. The developed system can achieve to visualize and explore an intricate 4-D scene such as a maze in 4-D space. We evaluate effectiveness of the proposed 4-D interaction technique by user experiments.

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