Virtual Display of 3D Computational Human Brain Using Oculus Rift
详细信息    查看全文
  • 关键词:Brain imaging ; Diffusion tensor imaging ; Unity3D ; Oculus rift ; Virtual reality
  • 刊名:Lecture Notes in Computer Science
  • 出版年:2016
  • 出版时间:2016
  • 年:2016
  • 卷:9748
  • 期:1
  • 页码:258-265
  • 全文大小:1,804 KB
  • 参考文献:1.Jung, N.-Y., Han, C.E., Kim, H.J., Yoo, S.W., Kim, H.-J., Kim, E.-J., Na, D.L., Lockhart, S.N., Jagust, W.J., Seong, J.-K., Seo, S.W.: Tract-specific correlates of neuropsychological deficits in patients with subcortical vascular cognitive impairment
    2.Yoo, S.W., Guevara, P., Jeong, Y., Yoo, K., Shin, J.S., Mangin, J.-F., Seong, J.-K.: An example-based multi-atlas approach to automatic labeling of white matter fibers (2015)
    3.Desikan, R.S., Segonne, F., Fischl, B., Quinn, B.T., Dickerson, B.C., Blacker, D, Buckner, R.L, Dale, A.M, Maguire, R.P, Hyman, B.T: An automated labeling system for subdividing the human cerebral cortex on MRI scans into gyral based regions of interest
    4. http://​blog.​digitaltutors.​com/​cg-file-formats-you-need-to-know-understanding-obj-fbx-alembic-and-more/​
    5.Goradia, I., Doshi, J., Kurup, L.: A Review Paper on Oculus Rift & Project Morpheus
  • 作者单位:Seung-Wook Kim (14)
    Joon-Kyung Seong (14)

    14. Department of Biomedical Engineering, Korea University, Seoul, Republic of Korea
  • 丛书名:Design, User Experience, and Usability: Technological Contexts
  • ISBN:978-3-319-40406-6
  • 刊物类别:Computer Science
  • 刊物主题:Artificial Intelligence and Robotics
    Computer Communication Networks
    Software Engineering
    Data Encryption
    Database Management
    Computation by Abstract Devices
    Algorithm Analysis and Problem Complexity
  • 出版者:Springer Berlin / Heidelberg
  • ISSN:1611-3349
  • 卷排序:9748
文摘
Creating a 3D environment by Game Engine is a useful way to integrate various types of information into one platform. As a result, it becomes more convenient and rapid to share massive information to the others. Also, using Virtual Reality technology makes visual information to be more detailed and intuitive. In this study, by combining these advantages of Game Engine and VR technology to present brain imaging technologies, we tried to provide more detail and more convenient information about cephalic anatomy or brain disease.

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700