Building Social Awareness for Teens and Young Adults with Autism via Gamification
详细信息    查看全文
  • 关键词:Game ; based learning ; Autism ; Role ; play ; Social awareness
  • 刊名:Lecture Notes in Computer Science
  • 出版年:2016
  • 出版时间:2016
  • 年:2016
  • 卷:9894
  • 期:1
  • 页码:116-127
  • 全文大小:1,980 KB
  • 参考文献:1.Centers for Disease Control and Prevention (CDC). http://​www.​cdc.​gov/​ncbddd/​autism/​data.​html
    2.Rao, P., Beidel, D., Murray, M.: Social Skills Interventions for Children with Asperger’s Syndrome or High-Functioning Autism: A Review and Recommendations. J. Autism Dev. Disord. 38(2), 353–361 (2008)CrossRef
    3.Autism Speaks, Autism Apps (2015c). https://​www.​autismspeaks.​org/​autism-apps . Viewed 13 November 2013
    4.Shane, H.C., Laubscher, E.H., Schlosser, R.W., Flynn, S., Sorce, J.F., Abramson, J.: Applying technology to visually support language and communication in individuals with autism spectrum disorders. J. Autism Dev. Disord. 42(6), 1228–1235 (2012). doi:10.​1007/​s10803-011-1304-z CrossRef
    5.Barber, A.: Multilinguistic components of spelling: an overview. SIG 1 Perspect. Lang. Learn. Educ. 20(4), 124–128 (2013)MathSciNet CrossRef
    6.Mazurek, M., et al.: Video games from the perspective of adults with autism spectrum disorder. Comput. Hum. Behav. 51, 122–130 (2015)CrossRef
    7.Ferguson, B.R., Gillis, J.M., Sevlever, M.: A brief group intervention using video games to teach sportsmanship skills to children with autism spectrum disorders. Child Family Behav. Therapy 35(4), 293–306 (2013)CrossRef
    8.Meindl, J.N., Cannella, H.I.: Initiating and responding to joint attention bids in children with autism: a review of the literature. Res. Dev. Disabil. 32(5), 1441–1454 (2015)CrossRef
    9.Khandaker, M.: Thinking About People: Designing Games for Social Simulation (2015). http://​mitu.​nu/​2015/​03/​22/​thinking-about-people/​ . Viewed 20 November 2015
    10.Khandaker, M.: Designing affective video games to support the social-emotional development of teenagers with autism spectrum disorders. Ann. Rev. Cybertherapy Telemed. 7, 37–39 (2009)
    11.Goldberg, B.A., Cannon-Bowers, J.: Feedback source modality effects on training outcomes in a serious game: pedagogical agents make a difference. Comput. Hum. Behav. 52, 1–11 (2015)CrossRef
    12.TeachTown 2015, ‘Computer-Based Lessons’. http://​web.​teachtown.​com/​products/​teachtown-basics-classroom/​online-lessons . Viewed November 19 2015
    13.Secret Agent Society. http://​www.​sst-institute.​net/​
    14.Morshirnia, A.V., Walker, A.C.: Reciprocal innovation in modding communities as a means of increasing cultural diversity and historical accuracy within video games. In: Situated Play – Proceedings of 2007 DiGRA Conference, pp. 362–368 (2007). http://​www.​digra.​org/​dl/​db/​07311.​28264.​pdf . Accessed 28 Feb 2012
    15.Skyrim. http://​www.​elderscrolls.​com/​skyrim/​
    16.Tang, S., Hanneghan, M.: Designing educational games: a pedagogical approach. In: Zemliansky, P., Wilcox, D. (eds.) Design and Implementation of Educational Games: Theoretical and Practical Perspectives, pp. 108–125. IGI Global, Hershey (2010)
    17.ASPECT LaunchPad, leaving school and leading your own life. http://​www.​autismlaunchpad.​org.​au/​
    18.Baker, J.: Preparing for life: the complete guide for transitioning to adulthood for those with autism and Asperger’s Syndrome. ISBN: 9781932565331
    19.ASPECT MEET. www.​aspect.​com.​au
    20.Pooley, A.: Captive at Sea v0.1, video playlist, YouTube (2015). https://​www.​youtube.​com/​watch?​v=​lL8CsGqh-ic&​list=​PLjnj9yyST-am8uar5UqH9KLznH​mQzfKMD . Published 9 August 2015
    21.Knight, V., McKissick, B.R., Saunders, A.: A review of technology-based interventions to teach academic skills to students with autism spectrum disorder. J. Autism Dev. Disord. 43(11), 2628–2648 (2013)CrossRef
    22.Ploog, B.O., Scharf, A., Nelson, D., Brooks, P.J.: Use of computer-assisted technologies (CAT) to enhance social, communicative, and language development in children with autism spectrum disorders. J. Autism Dev. Disord. 43(2), 301–322 (2013). doi:10.​1007/​s10803-012-1571-3 CrossRef
  • 作者单位:Valerie Gay (18)
    Peter Leijdekkers (18)
    Allan Pooley (18)

    18. Faculty of Engineering and IT, University of Technology Sydney, PO box 123, Ultimo, NSW, 2007, Australia
  • 丛书名:Serious Games
  • ISBN:978-3-319-45841-0
  • 刊物类别:Computer Science
  • 刊物主题:Artificial Intelligence and Robotics
    Computer Communication Networks
    Software Engineering
    Data Encryption
    Database Management
    Computation by Abstract Devices
    Algorithm Analysis and Problem Complexity
  • 出版者:Springer Berlin / Heidelberg
  • ISSN:1611-3349
  • 卷排序:9894
文摘
Teens and young adults are in one of the most challenging phases of their life in terms of discovering new and complex emotions and situations. This is particularly the case for a demographic diagnosed with conditions commonly referred to as Autistic Spectrum Disorders, which is inclusive of Asperger’s Syndrome. Through a video game medium, it is possible to place the players in virtual situations that explore these the intricacies of social interaction and relationships. This could be powerful for communicating such concepts: players can be explained to, practice and given feedback in a comfortable, non-threatening, and perhaps even familiar environment.

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700