Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality
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  • 作者:Atsushi Umakatsu (1)
    Hiroyuki Yasuhara (1)
    Tomohiro Mashita (12) mashita@ime.cmc.osaka-u.ac.jp
    Kiyoshi Kiyokawa (12) kiyo@ime.cmc.osaka-u.ac.jp
    Haruo Takemura (12) takemura@ime.cmc.osaka-u.ac.jp
  • 关键词:AR authoring – ; AR Diorama – ; 3D reconstruction
  • 刊名:Lecture Notes in Computer Science
  • 出版年:2011
  • 出版时间:2011
  • 年:2011
  • 卷:6773
  • 期:1
  • 页码:113-122
  • 全文大小:618.5 KB
  • 参考文献:1. Tateishi, T., Mashita, T., Kiyokawa, K., Takemura, H.: A 3D Reconstruction System using a Single Camera and Pen-Input for AR Content Authoring. In: Proc. of Human Interface Symposium 2009, vol. 0173 (2009) (in Japanese)
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    11. Bergig, O., Hagbi, N., El-Sana, J., Billinghurst, M.: In-place 3D Sketching for Authoring and Augmenting Mechanical Systems. In: Proc. of the 8th IEEE International Symposium on Mixed and Augmented Reality, pp. 87–94 (2009)
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  • 作者单位:1. Graduate School of Information Science and Technology, Osaka University, 1-5 Yamadaoka, Suita, Osaka 565-0871, Japan2. Cybermedia Center, Osaka University, 1-32 Machikaneyama, Toyonaka, Osaka 560-0043, Japan
  • 刊物类别:Computer Science
  • 刊物主题:Artificial Intelligence and Robotics
    Computer Communication Networks
    Software Engineering
    Data Encryption
    Database Management
    Computation by Abstract Devices
    Algorithm Analysis and Problem Complexity
  • 出版者:Springer Berlin / Heidelberg
  • ISSN:1611-3349
文摘
We have been studying an in-situ 3D modeling and authoring system, AR Diorama. In the AR Diorama system, a user is able to reconstruct a 3D model of a real object of concern and describe behaviors of the model by stroke input. In this article, we will introduce two ongoing studies on interactive 3D reconstruction techniques. First technique is feature-based. Natural feature points are first extracted and tracked. A convex hull is then obtained from the feature points based on Delaunay tetrahedralisation. The polygon mesh is carved to approximate the target object based on a feature-point visibility test. Second technique is region-based. Foreground and background color distribution models are first estimated to extract an object region. Then a 3D model of the target object is reconstructed by silhouette carving. Experimental results show that the two techniques can reconstruct a better 3D model interactively compared with our previous system.

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