Experience-Oriented Approaches for Teaching and Training Requirements Engineering: An Experience Report
详细信息    查看全文
  • 作者:Andrea Herrmann (18)
    Anne Hoffmann (19)
    Dieter Landes (20)
    Rüediger Wei?bach (21)
  • 关键词:Dreyfus model ; experience ; based learning ; experience ; oriented learning ; interdisciplinary ; learning ; requirements engineering ; teaching ; training
  • 刊名:Lecture Notes in Computer Science
  • 出版年:2014
  • 出版时间:2014
  • 年:2014
  • 卷:8396
  • 期:1
  • 页码:254-267
  • 全文大小:213 KB
  • 参考文献:1. Standish Group: Extreme CHAOS (2001)
    2. Lethbridge, T.: A survey of the relevance of computer science and software engineering education. In: llth International Conference on Software Engineering (1998)
    3. Cap Gemini: IT-Trends 2013, Berlin (October 2013), http://www.de.capgemini.com/ressourcen/it-trends-studie-2013
    4. Foppa, K.: Lernen, Ged?chtnis, Verhalten: Ergebnisse und Probleme der Lernpsychologie, 9th edn. Kiepenheuer & Witsch, Cologne (1975)
    5. Damian, D., Hadwin, A., Al-Ani, B.: Instructional Design and Assessment Strategies for Teaching Global Software Development: A Framework. In: 28th International Conference on Software Engineering, Shanghai, China, pp. 685-90 (2006)
    6. Lübke, D., Schneider, K.: Agile Hour: Teaching XP Skills to Students and IT Professionals. In: Bomarius, F., Komi-Sirvi?, S. (eds.) PROFES 2005. LNCS, vol.?3547, pp. 517-29. Springer, Heidelberg (2005) CrossRef
    7. http://c2.com/cgi/wiki?ExtremeHour
    8. Yusop, N., Mehboob, Z., Zowghi, D.: The Role of Conducting Stakeholder Meetings in Requirements Engineering Training. In: REET International Workshop on Requirements Engineering Education and Training, pp. 133-39 (2007)
    9. Regev, G., Gause, D.C., Wegmann, A.: Requirements Engineering Education in the 21st Century, An Experiential Learning Approach. In: 16th IEEE International Requirements Engineering Conference (2008)
    10. Mahaux, M.: Improvisational Theatre: an Approach to Soft Skills for Requirements Engineers. In: REET International Workshop on Requirements Engineering Education and Training, pp. 133-39 (2007)
    11. Neville, K., Adam, F.: Integrating Theory and Practice in Education with Business Games. Informing Science, Special Series: Informing Each Other?6 (2003)
    12. Zapata, C.M., Awad-Aubad, J.G.: Requirements Game: Teaching Software Project Management. CLEI Electronic Journal?10(1), PAPER 3 (June 2007)
    13. Favela, J., Pe?a-Mora, F.: An experience in collaborative software engineering education. IEEE Software?18(2), 47-3 (2001) CrossRef
    14. Baker, A., Oh Navarro, E., van der Hoek, A.: Problems and Programmers: an educational software engineering card game. In: ICSE 2003 Proceedings of the 25th International Conference on Software Engineering (2003)
    15. Carrington, D., Baker, A., van der Hoek, A.: It’s All in the Game: Teaching Software Process Concepts. In: 34th ASEE/IEEE Frontiers in Education Conference, Savannah, GA, October 20-23 (2004)
    16. Fadali, M.S., Robinson, M., Mcnichols, K.: Teaching Engineering to K-12 Students Using Role Playing Games. In: ASEE Annual Conf., American Society for Engineering Education, Washington, DC (2000)
    17. Dawson, R.: Twenty Dirty Tricks to Train Software Engineers. In: 22nd International Conference on Software Engineering (ICSE 2000), Limerick, Ireland (2000)
    18. Johnstone, K.: Improvisation und Theater. Alexander Verlag (2010)
    19. Hoffmann, A.: REIM - An Improvisation Workshop Format to Train Soft Skill Awareness. In: 5th International Workshop on?Cooperative and Human Aspects of Software Engineering (CHASE). IEEE (2012)
    20. Hoffmann, A.: Game Language. In: EuroPLoP 2012: 17th European Conference on Pattern Languages of Programs, Hillside (2012)
    21. Dreyfus, S., Dreyfus, H.: A five-stage model of the mental activities involved in direct skill acquisition, No. ORC-80-2. Univ. Berkeley Operations Research Center (1980)
    22. Hunt, A.: Pragmatisches Denken und Lernen -Refactor your wetware! Carl Hanser Verlag GmbH & Co. KG (2009)
    23. Hoffmann, A.: A Trainer’s Guideline to Teaching Soft Skills Using Improvisation Theater - A Workshop Format Exemplified on a Requirements Engineering Game. In: EuroPLoP 2011: 16th European Conference on Pattern Languages of Programs (2011)
    24. Landes, D., Pfeiffer, V., Sedelmaier, Y., Mottok, J., Hagel, G.: Learning and Teaching Software Process Models. In: IEEE Global Engineering Education (EDUCON), Marrakesh, Morocco, pp. 1153-160 (2012)
    25. Rausch, P., Landes, D.: “Ihr k?nnt nur zusammen gewinnen--Interdisziplin?re Praxisprojekte in der Hochschulausbildung. In: Dorn, K.-H., et al. (eds.) Projekte als Kulturerlebnis, pp. 63-4. Dpunkt Verlag, Heidelberg (2009)
    26. Wei?bach, R.: Bridging the Communication Gap in Information System Projects. Enabling Non-IT Professionals for the Requirements Engineering Process. In: Kettunen, J., et al. (eds.) Applied Research and Professional Education. First CARPE Networking Conference, p. 259. Turku UAS, Turku (2012), julkaisut.turkuamk.fi/isbn9789522162519.pdf
  • 作者单位:Andrea Herrmann (18)
    Anne Hoffmann (19)
    Dieter Landes (20)
    Rüediger Wei?bach (21)

    18. Herrmann & Ehrlich, Stuttgart, Germany
    19. Siemens AG, Erlangen, Germany
    20. University of Applied Sciences, Coburg, Germany
    21. Hamburg University of Applied Sciences, Hamburg, Germany
  • ISSN:1611-3349
文摘
[Context & motivation] Experience-oriented learning is known to be more efficient than learning by listening. Small team projects can teach practical issues of applying methods and soft skills. [Question/problem] RE is a core qualification for diverse stakeholders, not only for software engineers. In trainings and academic education, people with different professional backgrounds and different experiences, representing different stages in the Dreyfus model of skill acquisition, come together. The teaching’s setup should take this into account. [Principal ideas/results] This experience report presents examples of various approaches for teaching RE in academia and industry. We discuss findings from interdisciplinary projects and game-oriented approaches, differences of these learning settings and differences which are to be considered when designing didactic settings for different target groups. [Contribution] This article presents diverse course concepts and experiences, and shall inspire other instructors to seek for additional learning approaches by taking into account their participants-heterogeneous background.

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700