A Two-Phase Dialogue Game for Skeptical Preferred Semantics
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  • 刊名:Lecture Notes in Computer Science
  • 出版年:2016
  • 出版时间:2016
  • 年:2016
  • 卷:10021
  • 期:1
  • 页码:570-576
  • 全文大小:138 KB
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    14.Shams, Z., Oren, N.: A labelling based dialogue game for skeptical preferred semantics, Technical report ABDN-CS-2016-02. http://​homepages.​abdn.​ac.​uk/​n.​oren/​pages/​abdn-CS2016-02.​pdf
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  • 作者单位:Zohreh Shams (15)
    Nir Oren (16)

    15. Department of Computer Science, University of Bath, Bath, UK
    16. Department of Computing Science, University of Aberdeen, Aberdeen, UK
  • 丛书名:Logics in Artificial Intelligence
  • ISBN:978-3-319-48758-8
  • 刊物类别:Computer Science
  • 刊物主题:Artificial Intelligence and Robotics
    Computer Communication Networks
    Software Engineering
    Data Encryption
    Database Management
    Computation by Abstract Devices
    Algorithm Analysis and Problem Complexity
  • 出版者:Springer Berlin / Heidelberg
  • ISSN:1611-3349
  • 卷排序:10021
文摘
In this paper we propose a labelling based dialogue game for determining whether a single argument within a Dung argumentation framework is skeptically preferred. Our game consists of two phases, and determines the membership of a single argument within the extension, assuming optimal play by dialogue participants. In the first phase, one player attempts to advance arguments to construct an extension not containing the argument under consideration, while the second phase verifies that the extension is indeed a preferred one. Correctness within this basic game requires perfect play by both players, and we therefore also introduce an overarching game to overcome this limitation.

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