A novel method for fusion of differently exposed images based on spatial distribution of intensity for ubiquitous multimedia
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  • 作者:Mali Yu (1) (2)
    Enmin Song (1) (2)
    Renchao Jin (1) (2)
    Hong Liu (1) (2)
    Xiangyang Xu (1) (2)
    Guangzhi Ma (1) (2)

    1. School of Computer Science and Technology
    ; Huazhong University of Science and Technology ; 1037 Luoyu Road ; Wuhan ; Hubei ; 430074 ; China
    2. Key Laboratory of Education Ministry for Image Processing and Intelligent Control
    ; 1037 Luoyu Road ; Wuhan ; Hubei ; 430074 ; China
  • 关键词:Exposure fusion ; Spatial distribution of intensity ; Background context ; Local contrast enhancement
  • 刊名:Multimedia Tools and Applications
  • 出版年:2015
  • 出版时间:April 2015
  • 年:2015
  • 卷:74
  • 期:8
  • 页码:2745-2761
  • 全文大小:2,660 KB
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  • 刊物类别:Computer Science
  • 刊物主题:Multimedia Information Systems
    Computer Communication Networks
    Data Structures, Cryptology and Information Theory
    Special Purpose and Application-Based Systems
  • 出版者:Springer Netherlands
  • ISSN:1573-7721
文摘
Exposure fusion is an efficient way to produce a high-quality image for common Low Dynamic Range (LDR) output devices from multiple differently exposed LDR images of the same scene, which has significant potential to be applied in the ubiquitous multimedia area. Generating the fused image with high local contrast from fewer exposed images is still a challenging task. A novel method is proposed in this paper to fuse two differently exposed images based on the spatial distribution of intensity, which consists of two steps. First, the weights are computed based on the background context of the average image for producing the initial fused image. Then, we propose to enhance the initial fused image through removing the background context and efficiently refuse them. So the proposed method improves the local contrast in the dark region and keeps the color in the bright region. Experimental results and comparisons with the existing exposure fusion methods demonstrate that the proposed method has better performance and is convenient for GPU realization.

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