Casual Games and Casual Learning About Human Biological Systems
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  • 作者:C. Aaron Price Ph.D. ; Katherine Gean…
  • 关键词:Serious games ; Casual games ; Biology education ; Informal education ; Museums
  • 刊名:Journal of Science Education and Technology
  • 出版年:2016
  • 出版时间:February 2016
  • 年:2016
  • 卷:25
  • 期:1
  • 页码:111-126
  • 全文大小:681 KB
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  • 作者单位:C. Aaron Price Ph.D. (1)
    Katherine Gean (1)
    Claire G. Christensen Ph.D. (2)
    Elham Beheshti (3)
    Bryn Pernot (1)
    Gloria Segovia (1)
    Halcyon Person (1)
    Steven Beasley (1)
    Patricia Ward Ph.D. (1)

    1. Museum of Science and Industry, Chicago, 57th Street and Lake Shore Drive, Chicago, IL, 60637-2093, USA
    2. Department of Psychology, University of Illinois at Chicago, 1007 W. Harrison St. (M/C 285), Chicago, IL, 60607, USA
    3. Northwestern University, c/o TIDAL Lab, 2120 Campus Drive, Annenberg Hall (room 222), Evanston, IL, 60208, USA
  • 刊物类别:Humanities, Social Sciences and Law
  • 刊物主题:Education
    Science Education
    Educational Technology
  • 出版者:Springer Netherlands
  • ISSN:1573-1839
文摘
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human biological systems. Two hundred and forty-two children were given pretests at a Museum and posttests at home after playing either a treatment or control game. Also, 41 children were interviewed to explore deeper meanings behind the test results. Results show modest improvement in scientific attitudes, ability to identify human biological systems and in the children’s ability to describe how those systems work together in real-world scenarios. Interviews reveal that children drew upon their prior school learning as they played the game. Also, on the surface they perceived the game as mainly entertainment but were easily able to discern learning outcomes when prompted. Implications for the design of casual games and how they can be used to enhance transfer of knowledge from the classroom to everyday life are discussed. Keywords Serious games Casual games Biology education Informal education Museums

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