Training Conflict Management in a Collaborative Virtual Environment
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  • 作者:Katharina Emmerich (1) katharina.emmerich@stud.uni-due.de
    Katja Neuwald (1) katja.neuwald@stud.uni-due.de
    Julia Othlinghaus (1) julia.othlinghaus@stud.uni-due.de
    Sabrina Ziebarth (1) ziebarth@collide.info
    H. Ulrich Hoppe (1) hoppe@collide.info
  • 关键词:collaboration &#8211 ; multi ; agent architecture &#8211 ; conflict management &#8211 ; serious games &#8211 ; role ; play
  • 刊名:Lecture Notes in Computer Science
  • 出版年:2012
  • 出版时间:2012
  • 年:2012
  • 卷:7493
  • 期:1
  • 页码:17-32
  • 全文大小:739.6 KB
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  • 作者单位:1. University of Duisburg-Essen, Duisburg, Germany
  • ISSN:1611-3349
文摘
In this paper we present a collaborative serious game for conflict management training in a role-playing scenario. The game ColCoMa (Collaborative Conflict Management) engages two players to participate in a conversation lead by an AIML chat bot mediator in a 2D virtual environment. Learning how to behave in conflict solving talks is supported by the separation of the game into a conversation phase and a reflection phase, causing players to change their perspective. Additionally, the learning process is emphasized by means of adaptive feedback based on individual analyses. Due to a multi-agent architecture approach, our implementation can be used as an easily adaptable framework for related collaborative learning scenarios.

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