Examining a Novel Gamified Approach to Attentional Retraining: Effects of Single and Multiple Session Training
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文摘
Negative attention biases (AB) may play a causal role in the development of emotional disorders. In order to examine this proposed causal role, researchers have developed Attention Bias Modification (ABM) paradigms to experimentally induce or reduce AB. To date, most ABM studies have been based on modified dot-probe tasks. However, this task is only moderately successful in changing patterns of AB. In two laboratory-based experiments, we explored the effects of a novel visual search ABM paradigm, called “Intrinsically-Motivating Playable Attentional Control Training”, on AB processes and mood in undergraduate participants. Motivation was fostered by active task involvement (i.e., searching for target faces while ignoring irrelevant faces) and gamification techniques. In both experiments, training performance significantly improved, but failed to transfer to attention and mood measures. Possible explanations for the failure to find transfer effects are discussed.

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