Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE
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  • 关键词:Underwater ; Archaeological sites ; Shipwrecks ; Maritime ; Virtual museums ; Serious games ; Immersive ; Holography ; European identity
  • 刊名:Lecture Notes in Computer Science
  • 出版年:2016
  • 出版时间:2016
  • 年:2016
  • 卷:10058
  • 期:1
  • 页码:805-813
  • 全文大小:1,058 KB
  • 参考文献:1.Demesticha, S.: The 4th-Century-BC Mazotos Shipwreck, Cyprus: a preliminary report. Intl. J. Naut. Archaeol. 40(1), 39–59 (2011)CrossRef
    2.Drap, P., Merad, D., Hijazi, B., Gaoua, L., Nawaf, M.M., Saccone, M., Chemisky, B., Seinturier, J., Sourisseau, J.-C., Gambin, T.: Underwater photogrammetry and object modeling: a case study of Xlendi Wreck in Malta. Sensors-Basel 15, 30351–30384 (2015)CrossRef
    3.Azzopardi, E.: The shipwrecks of Xlendi Bay, Gozo, Malta. Intl. J. Naut. Archaeol. 42, 286–295 (2013). doi:10.​1111/​1095-9270.​12020 CrossRef
    4.Liarokapis, F.: An augmented reality interface for visualizing and interacting with virtual content. Virtual Reality 11(1), 23–43 (2007). SpringerCrossRef
    5.Poullis, C.: A framework for automatic modeling from pointcloud data. IEEE Trans. Pattern Anal. Mach. Intell. 35(11), 2563–2575 (2013)CrossRef
    6.Demesticha, S., Skarlatos, D., Neophytou, A.: The 4th-century BC shipwreck at Mazotos, Cyprus: new techniques and methodologies in the 3D mapping of shipwreck excavations. J. Field Archaeol. 39(2), 134–150 (2014)CrossRef
    7.Georgopoulos, A., Agrafiotis, P.: Documentation of a submerged monument using improved two media techniques. In: 2012 18th International Conference on Virtual Systems and Multimedia (VSMM), pp. 173–180. IEEE (2012)
    8.Balletti, C., Beltrame, C., Costa, E., Guerra, F., Vernier, P.: 3D reconstruction of marble shipwreck cargoes based on underwater multi-image photogrammetry. Digit. Appl. Archaeol. Cult. Heritage 3(1), 1–8 (2016)CrossRef
    9.McCarthy, J., Benjamin, J.: Multi-image photogrammetry for underwater archaeological site recording: an accessible, diver-based approach. J. Marit. Archaeol. 9(1), 95–114 (2014)CrossRef
    10.Castro, F., Gomes-Dias, D.: Moulds, Graminhos and Ribbands: a pilot study of the construction of saveiros in Valença and the Baía de Todos os Santos area. Brazil. Intl. J. Naut. Archaeol. 44(2), 410–422 (2015)CrossRef
    11.Leidwanger, J.: Modeling distance with time in ancient Mediterranean seafaring: a GIS application for the interpretation of maritime connectivity. J. Archaeol. Sci. 40, 3302–3308 (2013)CrossRef
    12.Bruno, F., Lagudi, A., Gallo, A., Muzzupappa, M., Davidde, B.P., Passaro, S.: 3D documentation of archaeological remains in the underwater Park of Baiae. Intl. Arch. Photogramm. Remote Sens. Spatial Inf. Sci. - ISPRS Arch. 40(5W5), 41–46 (2015)CrossRef
    13.Petriaggi, B.D., de Ayala, G.G.: Laser scanner reliefs of selected archaeological structures in the submerged Baiae (Naples). Intl. Arch. Photogramm. Remote Sens. Spatial Inf. Sci. 5, 79–83 (2015). doi:10.​5194/​isprsarchives-XL-5-W5-79-2015 CrossRef
    14.Balogh, T., Forgacs, T., Agocs, T., Bouvier, E., Bettio, F., Gobbetti, E., Zanetti, G.: A large scale interactive holographic display. In: IEEE VR2006 Conference, Virginia, USA (2006)
    15.Rizvic, S., Skalonjic, I.: Reconstructing cultural heritage objects from storytelling - virtual presentation of Sultan Murat’s Fortress in Sjenica. In: Proceedings of 2nd International Congress on Digital Heritage, vol. 2, ISBN:978-1-5090-0047-0 (2015)
    16.Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., de Freitas, S.: Developing serious games for cultural heritage: a state-of-the-art review. Virtual Reality 14(4), 255–275 (2010). SpringerCrossRef
    17.Mortara, M., Catalano, C.E., Bellotti, F., Fiucci, G., Houry-Panchetti, M., Petridis, P.: Learning cultural heritage by serious games. J. Cult. Heritage 15(3), 318–325 (2014)CrossRef
  • 作者单位:D. Skarlatos (21)
    P. Agrafiotis (21) (22)
    T. Balogh (23)
    F. Bruno (24)
    F. Castro (25)
    B. Davidde Petriaggi (26)
    S. Demesticha (27)
    A. Doulamis (22)
    P. Drap (28)
    A. Georgopoulos (22)
    F. Kikillos (32)
    P. Kyriakidis (21)
    F. Liarokapis (29)
    C. Poullis (30)
    S. Rizvic (31)

    21. Cyprus University of Technology, Limassol, Cyprus
    22. National Technical University of Athens, Athens, Greece
    23. Holografika Hologrameloallito Fejleszto Es Forgalmazo Kft, Budapest, Hungary
    24. 3D Research s.r.l., University of Calabria, Rende, Italy
    25. Universidade Nova de Lisboa, Lisbon, Portugal
    26. Ministero dei Beni e delle Attività Culturali e del Turismo, ISCR, Rome, Italy
    27. University of Cyprus, Nicosia, Cyprus
    28. Aix-Marseille University, Marseille, France
    32. Pierides Foundation, Larnaca, Cyprus
    29. Masaryk University, Brno, Czech Republic
    30. Concordia University, Montreal, Canada
    31. Sarajevo University, Sarajevo, Bosnia and Herzegovina
  • 丛书名:Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection
  • ISBN:978-3-319-48496-9
  • 刊物类别:Computer Science
  • 刊物主题:Artificial Intelligence and Robotics
    Computer Communication Networks
    Software Engineering
    Data Encryption
    Database Management
    Computation by Abstract Devices
    Algorithm Analysis and Problem Complexity
  • 出版者:Springer Berlin / Heidelberg
  • ISSN:1611-3349
  • 卷排序:10058
文摘
The project iMARECULTURE is focusing in raising European identity awareness using maritime and underwater cultural interaction and exchange in Mediterranean Sea. Commercial ship routes joining Europe with other cultures are vivid examples of cultural interaction, while shipwrecks and submerged sites, unreachable to wide public are excellent samples that can benefit from immersive technologies, augmented and virtual reality. The projects aim to bring inherently unreachable underwater cultural heritage within digital reach of the wide public using virtual visits and immersive technologies. Apart from reusing existing 3D data of underwater shipwrecks and sites, with respect to ethics, rights and licensing, to provide a personalized dry visit to a museum visitor or augmented reality to the diver, it also emphasizes on developing pre- and after- encounter of the digital or physical museum visitor. The former one is implemented exploiting geospatial enabled technologies for developing a serious game of sailing over ancient Mediterranean and the latter for an underwater shipwreck excavation game. Both games are realized thought social media, in order to facilitate information exchange among users. The project supports dry visits providing immersive experience through VR Cave and 3D info kiosks on museums or through the web. Additionally, aims to significantly enhance the experience of the diver, visitor or scholar, using underwater augmented reality in a tablet and an underwater housing. The consortium is composed by universities and SMEs with experience in diverse underwater projects, existing digital libraries, and people many of which are divers themselves.

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