Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game
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  • 作者:Pedro A. Nogueira ; Vasco Torres ; Rui Rodrigues…
  • 关键词:Design ; Experimentation ; Human factors ; Measurement ; Biofeedback ; Affective computing ; Adaptive horror games ; Psychophysiology ; Games user research ; Affective gaming ; Physiological input ; Entertainment computing ; Emotional regulation
  • 刊名:Journal on Multimodal User Interfaces
  • 出版年:2016
  • 出版时间:March 2016
  • 年:2016
  • 卷:10
  • 期:1
  • 页码:31-62
  • 全文大小:8,386 KB
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  • 作者单位:Pedro A. Nogueira (1)
    Vasco Torres (2)
    Rui Rodrigues (3)
    Eugénio Oliveira (1)
    Lennart E. Nacke (4)

    1. LIACC-Artificial Intelligence and Computer Science Laboratory, University of Porto, Porto, Portugal
    2. Faculty of Engineering, University of Porto, Porto, Portugal
    3. Faculty of Engineering, INESC TEC, University of Porto, Porto, Portugal
    4. HCI Games Group, Faculty of Business and IT, University of Ontario Institute of Technology, Ontario, Canada
  • 刊物类别:Computer Science
  • 刊物主题:User Interfaces and Human Computer Interaction
    Signal,Image and Speech Processing
    Image Processing and Computer Vision
    Communications Engineering and Networks
    Computer Imaging, Vision, Pattern Recognition and Graphics
  • 出版者:Springer Berlin Heidelberg
  • ISSN:1783-8738
文摘
To understand the impact of emotionally driven games on player experience, we developed a procedural horror game (Vanish) capable of run-time level, asset, and event generation. Vanish was augmented to interpret players’ physiological data as a simplified emotional state, mapping it to a set of adaptation rules that modify the player experience. To explore the effects of adaptation mechanisms on player experience, we conducted a mixed-methods study on three different versions of the game, two of which integrated varying biofeedback mechanisms. Players’ affective experiences were objectively measured by analysing physiological data. Additionally, subjective experience was recorded through the use of the Game Experience Questionnaire. Our study confirmed that biofeedback functionality had a statistically significant effect on the ratings of player experience dimensions: immersion, tension, positive affect, and negative affect. Furthermore, participants reported noticeable differences in player experience, favouring the added depth present in the biofeedback-enabled iterations of the game. In the future, these conclusions will help to develop more immersive and engaging player experiences.

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