A method for using one finger to press three separate keys on a three-dimensional keyboard designed to be mounted on a mouse
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  • 作者:Tomohiro Suzuki ; Satoshi Miura ; Yo Kobayashi ; Masakatsu G. Fujie
  • 关键词:Keyboards ; Motion analysis ; User interfaces ; Human computer interaction ; Ergonomics
  • 刊名:ROBOMECH Journal
  • 出版年:2016
  • 出版时间:December 2016
  • 年:2016
  • 卷:3
  • 期:1
  • 全文大小:4,113 KB
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  • 作者单位:Tomohiro Suzuki (1)
    Satoshi Miura (1)
    Yo Kobayashi (2)
    Masakatsu G. Fujie (2)

    1. The Graduate School of Science and Engineering, Waseda University, Tokyo, Japan
    2. The Faculty of Science and Engineering, Waseda University, Tokyo, Japan
  • 刊物类别:Robotics and Automation; Mechatronics; Artificial Intelligence (incl. Robotics); Control; Computatio
  • 刊物主题:Robotics and Automation; Mechatronics; Artificial Intelligence (incl. Robotics); Control; Computational Intelligence;
  • 出版者:Springer International Publishing
  • ISSN:2197-4225
文摘
Here we propose and verify the feasibility of a new keyboard structure for keyboard-mounted mouse. Reducing the distance that fingers move while typing within a three-dimensional (3-D) key arrangement that fits along the fingers is effective for keyboard-mounted mouse, provided that each finger can separately press three different keys. Our objective was to design and test a method for separately being able to press three keys with a single finger, and in the process, reduce finger-moving distance. We analyzed 3-D finger motion while participants typed on a standard keyboard, and used this data to develop a 3-D layout for keys that are arranged along the fingers. Analysis of 3-D finger motion while using our new keyboard showed that the distance fingers traveled was 74 % less than that when using a standard keyboard (p < 0.05). Moreover, this did not result in typing mistakes caused by interference between the keys and finger movements. After typing 30 characters 20 times, the average input error rate in the 20th trial was 18 %, while the average error rate across all trials for the standard keyboard was 9.5 %. We conclude that our proposed 3-D keyboard can be used accurately with one finger while reducing the distance fingers must move. However, input mistakes were caused by finger linkage motion. In the future, we must devise a character-input algorithm that eliminates such erroneous input. We must also include the mouse function and evaluate the operability of the device in tasks that require keyboard and mouse use. Keywords Keyboards Motion analysis User interfaces Human computer interaction Ergonomics

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