文摘
Virtual Historiography examines computer games that use history for entertainment purposes. Games not included in this study are pedagogical/edutainment, console, and coin-op/arcade games as well as real world simulators (aviation simulations for pilot training, e.g.).;This study guides the historian through the world of history computer games, and discusses how the presentation of history in an entertainment interactive medium differs from traditional non-interactive media. It was found that history in this medium is an elastic quantity. Historical knowledge extracted from a game depends on the game designer's concept of how much history will be entertaining and how much history the gamer needs to enjoy the game.;Addition issues are the ethics of game design and play. And, the place these games have in the study of history. Since they engage the public in a historical dialogue as well as present history in an accessible format, public history fits well.