Virtual historiography: How history is presented in entertainment-based computer games.
详细信息   
  • 作者:Kusiak ; Frank J. ; III.
  • 学历:Master
  • 年:2002
  • 导师:Reschly, Steven
  • 毕业院校:Truman State University
  • 专业:History, General.;Recreation.;Information Science.
  • ISBN:0493631070
  • CBH:1408851
  • Country:USA
  • 语种:English
  • FileSize:6219374
  • Pages:159
文摘
Virtual Historiography examines computer games that use history for entertainment purposes. Games not included in this study are pedagogical/edutainment, console, and coin-op/arcade games as well as real world simulators (aviation simulations for pilot training, e.g.).;This study guides the historian through the world of history computer games, and discusses how the presentation of history in an entertainment interactive medium differs from traditional non-interactive media. It was found that history in this medium is an elastic quantity. Historical knowledge extracted from a game depends on the game designer's concept of how much history will be entertaining and how much history the gamer needs to enjoy the game.;Addition issues are the ethics of game design and play. And, the place these games have in the study of history. Since they engage the public in a historical dialogue as well as present history in an accessible format, public history fits well.

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