基于GPU的三维人脸数据动态线性快速修复
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  • 英文篇名:Fast linear recovering algorithm for low quality 3D face data based on GPU
  • 作者:唐煜程 ; 张明君 ; 王浩宇 ; 谢珍珠 ; 康今朝 ; 詹曙
  • 英文作者:Tang Yucheng;Zhang Mingjun;Wang Haoyu;Xie Zhenzhu;Kang Jinzhao;Zhan Shu;School of Computer and Information,Hefei University of Technology;Chenghan International School Shenzhen;
  • 关键词:三维人脸建模 ; 点云修复 ; 线性插值 ; CUDA ; Open ; GL ; GPU
  • 英文关键词:3-D face modeling;;pointcloud recovering;;linear interpolation;;CUDA;;Open GL;;GPU
  • 中文刊名:DZIY
  • 英文刊名:Journal of Electronic Measurement and Instrumentation
  • 机构:合肥工业大学计算机与信息学院;深圳承翰国际高中;
  • 出版日期:2016-06-15
  • 出版单位:电子测量与仪器学报
  • 年:2016
  • 期:v.30;No.186
  • 基金:国家自然科学基金面上项目(61371156);; 安徽省科技攻关计划(1401B042019)项目资助
  • 语种:中文;
  • 页:DZIY201606022
  • 页数:9
  • CN:06
  • ISSN:11-2488/TN
  • 分类号:140-148
摘要
基于CUDA和Open GL,根据三维人脸的深度与灰度数据构造三维点云模型,在更短的时间内显示具有逼真效果的三维人脸模型,并根据传统三维人脸点云显示对数据采集要求较高的缺陷,提出了一种用于修补低质量三维采集数据中出现的空洞现象的动态线性修复方法并使用GPU为算法进行了加速。该方法从人脸数据集中读取点云数据,逐行扫描寻找点云数据中出现的空洞并使用符合人脸本质特征的线性插值方式修补空洞。实验证明,该方法能得到远好于传统点云显示的效果,且经过GPU加速后显示效率得到大幅提高。
        In this paper,the modeling efficiency is highly improved by using GPU( CUDA),Open GL to construct the 3D pointcloud model,and the model is realistic. To resolve the problem of traditional point cloud display which requires high quality database,this paper proposes a dynamic linear recovering method to recover the holes which occur in 3D pointcloud model if it is based on low quality 3D data,and then use GPU to accelerate this process.This pointcloud data is inputed from the 3D face database and scanned progressively for holes occuring in the pointcloud,and the linear interpolating method which is consistent with human facial intrinsic feature to recover the holes is also used. The experiments show that the display effect could be far better than that the traditional point cloud display by our method,and the display efficiency can be greatly improved by using GPU acceleration.
引文
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