视觉感知驱动的三维城市场景数据组织与调度方法
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  • 英文篇名:Organization and Scheduling Method of 3D Urban Scene Data Driven by Visual Perception
  • 作者:朱庆 ; 陈兴旺 ; 丁雨淋 ; 刘铭崴 ; 何华贵 ; 杨卫军 ; 陈利燕 ; 曹振宇
  • 英文作者:ZHU Qing;CHEN Xingwang;DING Yulin;LIU Mingwei;HE Huagui;YANG Weijun;CHEN Liyan;CAO Zhenyu;Faculty of Geosciences and Environmental Engineering,Southwest Jiaotong University;Institute of Space and Earth Information Science,The Chinese University of Hongkong;Guangzhou Urban Planning & Design Survey Research Institute;Sichuan Geomatics Center;
  • 关键词:四叉树 ; 自适应组织 ; HLOD ; 三维瓦片 ; 视觉感知
  • 英文关键词:quadtree;;self-adaptive organization;;HLOD;;3D tiles;;visual perception
  • 中文刊名:XNJT
  • 英文刊名:Journal of Southwest Jiaotong University
  • 机构:西南交通大学地球科学与环境工程学院;香港中文大学太空与地球信息科学研究所;广州市城市规划勘测设计研究院;四川省基础地理信息中心;
  • 出版日期:2017-09-15 20:50
  • 出版单位:西南交通大学学报
  • 年:2017
  • 期:v.52;No.237
  • 基金:国家自然科学基金资助项目(41501421,41471320);; 国家863计划资助项目(2015AA123901);; 智慧广州时空信息云平台建设项目市工信委项目(GZIT2016-A5-147)
  • 语种:中文;
  • 页:XNJT201705005
  • 页数:8
  • CN:05
  • ISSN:51-1277/U
  • 分类号:39-46
摘要
针对大规模复杂三维城市场景三维可视化的数据调度效率不高、视觉一致性差等关键问题,提出了一种视觉感知驱动的复杂三维城市场景数据自适应组织管理与动态调度方法.该方法根据三维场景数据的空间分布特征,利用自适应四叉树对复杂三维城市场景进行不同层次粒度的划分,并自底向上遍历四叉树,为中间节点生成LOD(level of detail)和计算各个层级的几何误差,构建灵活的多粒度三维瓦片模型,最后根据屏幕误差评估建筑物模型的三维几何特征(形状、尺寸、高度)等视觉感知参数,约束不同细节层次模型的自适应调度.选择了柏林4个细节层次的三维城市模型数据,进行交互式三维漫游测试.实验结果表明,基于视点相关HLOD(hierarchical LOD)动态调度,动态可视化的渲染帧率始终保持在40 f/s左右,达到了网络环境下复杂三维城市场景数据动态调度的高效性和三维可视化视觉一致性的要求.
        Focusing on the problems of inefficient 3D model scheduling and low visual consistency of complex 3D urban scene visualization,a self-adaptive organization and scheduling method for 3D urban scenes driven by visual perception is proposed. Based on the spatial distribution of 3D city models,the adaptive quadtree partition was used to divide the complex 3D scene into different levels of granularity.Subsequently,traversing the quadtree from bottom to top,levels of detail( LODs) were generated for the intermediate nodes,and the geometric error of each layer was calculated to construct a flexible multi-granularity 3D tile model. Finally,visual perception parameters such as the shape,size,andheight of the building model were evaluated by employing the screen error,which was used to constrain the self-adaptive scheduling of LODs. The 3D models of four LODs in Berlin were selected for an interactive 3D roaming test. The experimental results show that the rendering frame rate was more than40 f/s based on the view-related hierarchical LOD dynamic scheduling,which could ensure efficient dynamic scheduling and visual consistency of the complex 3D urban scene in a network environment.
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