摘要
数字化、智能化博物馆对于创新展览模式、提高参观体验、加深文化渗入有着重要意义。针对传统博物馆中呈现内容和交互形式过于单一的问题,同时为探究增强现实博物馆的建设,设计了一个基于Android移动端的增强现实系统,实现了现实环境与虚拟场景的无缝对接。首先从理论角度研究分析了增强现实技术的三维注册、虚实结合和实时交互3个要点,随后结合馆藏展品特点和人机交互的需求,通过Unity3D开发工具以Vuforia SDK为辅助进行系统设计,在构建系统框架的基础上实现了3D场景显示和内容交互,经实验测试,对系统进行相应的改进,然后以辽宁古生物博物馆为应用对象形成了面向参观与推广的安卓端移动增强现实系统,在实际应用中形式多样、效果逼真、交互感强,取得了良好的效果。
Digital & intelligent museum is of great significance to innovate the mode of exhibition,improve the experience of visitors,and deepen the cultural infiltration.Contrapose the problem of presenting content and interaction in traditional museums is too unitary,meanwhile,in order to explore the construction of AR museum,this paper designs an Augmented Reality system based on Android mobile terminal,which realizes the seamless connection between real environment and virtual scene.Firstly,the three key points of augmented reality technology was studied and analyzed from the theoretical point of view,which was 3 Dregistration,combination of virtual and reality and interaction.And then combined with the characteristics of the collection exhibits and the needs of human-machine interaction,through the Unity3 Ddevelopment tools with Vuforia SDK to design the system,and realized with the 3 Dscene and content interaction based on the construction of the system framework.And the system has been improved by experimental tests.Then using the Liaoning Paleontology Museum as the application object and formed an Android mobile AR system for viewing and promotion.In practice,this system achieved attractive effect with the various forms,realistic results and strong interconnection.
引文
[1]李婷婷,王相海.基于AR-VR混合技术的博物馆展览互动应用研究[J/OL].计算机工程与应用,2016:1-6.(2016-11-21).
[2]MIYASHITA T,MEIER P,TACHIKAWA T,et al.An augmented reality museum guide[C]∥ISMAR,2008:103-106.
[3]SOMMERAUER P,MLLER O.Augmented realityininformal learning environments:A field experimentin a mathematics exhibition[J].COMPUT EDUC,2014,79:59-68.
[4]DIRGANTORO B,MARTINEZ J.Extending information on museum artefacts through augmented reality:Indonesian national museumcase[J].JGGAG,2017,1(1):13.
[5]王涌天,林惊,刘越,等.亦真亦幻的户外增强现实系统——圆明园的数字重建[J].中国科学基金,2006,20(2):76-80.
[6]钟志鹏.移动增强现实博物馆导览应用研究[D].北京:北京理工大学,2011.
[7]CHANG K E,CHANG C T,HOU H T,et al.Developmentandbehavioralpatternanalysisofa mobileguidesystem withaugmentedrealityfor paintingappreciationinstructionin an art museum[J].COMPUT EDUC,2014,71:185-197.
[8]HAN D,LI X,ZHAO T.Theapplicationofaugmentedrealitytechnologyon museumexhibition-A museumdisplay projectin mawangdui han dynastytombs[C]∥VAMR,2017:394-403.
[9]罗永东,张淑军.一种基于Unity3D的移动增强现实自动导览方法[J].计算机与数字工程,2015:2024-2028,2051.
[10]王巍,王志强,赵继军,等.基于移动平台的增强现实研究[J].计算机科学,2015(增刊2):510-519,549.
[11]范利君,童小念.移动增强现实中视觉三维注册方法的实现[J].计算机与数字工程,2011,39(12):138-141.
[12]宋燕燕,曹效业,周灵.移动增强现实技术在互动展示中的应用研究[J].计算机技术与发展,2016,26(9):83-86.
[13]KIM H,WIDJOJO E A,HWANG J I.Dynamic hierarchical virtual button-based handinteractionfor wearable AR[C]∥VR,2015:207-208.
[14]徐敏,童强.一种基于Unity3D+Vuforia的增强现实交互APP的开发[J].现代计算机:上下旬,2016(8):71-75.
[15]齐健.Vuforia产品升级,加速“虚实”融合[J].智能制造,2016(10):8-10.
[16]MUR-ARTAL R,TARDS J D.Orb-slam2:An open-source slam system for monocular,stereo,and rgb-d cameras[J].IEEE T ROBOT,2017,33(5):1255-1262.