摘要
为了实时得到真实感强的动画角色表情,对均一权值进行改进,并将其应用于拉普拉斯算法表情迁移中,更加精确地保留了目标模型的局部信息,克服了传统的拉普拉斯算法在表情控制中稳定性差、实时性不强的不足,并进行了实验验证。仿真实验结果表明:改进的算法能够真实的、高效的实现表情的迁移,并且实时性到达了30fps。
引文
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