数字交互技术视域下的智慧学习元认知体验研究之一——共我体验突破交互边界
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  • 英文篇名:Research on Metacognitive Experience of Intelligent Learning from the Perspective of Digital Interaction Technology(1)——The Co-me Experiences Breaking through the Interactive Boundaries
  • 作者:郑海昊 ; 刘韬
  • 英文作者:Zheng Haihao;Liu Tao;School of Digital Arts, Xi'an University of Posts & Telecommunications;
  • 关键词:交互移情 ; 元认知体验 ; E&O边界
  • 英文关键词:Interactive Transference;;Metacognitive Experience;;E&O Boundaries
  • 中文刊名:ZDJY
  • 英文刊名:China Educational Technology
  • 机构:西安邮电大学数字艺术学院;
  • 出版日期:2018-12-05 11:51
  • 出版单位:中国电化教育
  • 年:2018
  • 期:No.383
  • 基金:陕西省教育科学“十三五”规划项目“媒体融合视域下高校艺术类专业双创教育发展模式创新研究”(项目编号:SGH16H080);; 陕西省软科学项目“融媒体时代陕西影视文化产业发展模式研究”(项目编号:2017KRM051)研究成果
  • 语种:中文;
  • 页:ZDJY201812014
  • 页数:8
  • CN:12
  • ISSN:11-3792/G4
  • 分类号:101-108
摘要
数字交互技术支撑下的智慧学习中,学习者与学习环境的融合度对于学习者开拓创新的能力紧密关联。由于交互技术或设计的不利,导致当前学习者与智慧环境无法深度融合,进而产生了E&O交互边界。"移情"能够唤醒学习者的经历,激发其产生情感体验和元认知体验,激活其经验结构。运用数字交互设计能够实现多样化的移情方式和移情体验类型,从而达到多层次、多向度的情感共鸣、物我共生,体验共我感知,突破交互边界。本文将依托于移情理论对智慧学习的理想交互体验模型进行构建,并选用具有针对性的交互设计突破E&O边界,实现共我交互体验。
        In the intelligent learning supported by digital interaction technology, the degree of integration between learners and learning environment is closely related to learners' ability to explore and innovate. Due to the disadvantage of interaction technology or design, the current learner and intelligent environment cannot be deeply integrated, which results in the E&O interaction boundary. "Empathy" can arouse learners' experience, stimulating them to produce emotional experience and metacognitive experience, and activating their experience structure. Using digital interaction designing can realize diversified way of empathy and empathy experience type, so as to achieve multi-level, to emotional resonance, living with others, experiencing the perception, breaking through the interactive boundary. Based on the empathy theory, this paper will construct the ideal interactive experience model of intelligent learning, and choose the targeted interaction design to break through the E&O boundary to realize the interaction experience of the co-me.
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