摘要
针对一些高校缺乏摄影与灯光器材或者器材落后的情况,设计开发出一套具备较强交互性的影视虚拟实验系统。描述了虚拟实验系统设计的流程与制作摄影交互的关键技术,包括模型压缩优化技术、纹理渲染技术以及C#编程语言。该系统较二维平面虚拟实验来说能更加真实地模拟现实环境,学习者可以免受时空等外界因素限制进行自主学习,减轻对真实器材的损耗。
Aiming at the lack of photographic and lighting equipment or offdate equipment in some universities, a set of 3 d virtual experiment system with strong interaction was designed and developed. This paper described the design process of virtual experiment system and the key technologies of making photographic interaction, including model compression optimization technology, render texture technology and C# programming language. Compared with the two-dimensional plane virtual experiment, the system is more real to simulate the real environment, learners can be autonomous learning, and free from external factors such as time and space limit, reduce the loss of real equipment.
引文
[1] 王士勇,罗虹.虚拟演播室在教学中的应用研究[J].西北医学教育,2009(2):387-388.
[2] 乌美娜.教学设计一原理与应用[M].北京,高等教育出版社,2011:29-67.
[3] 陈光焱.3DS MAX 4三维造型与动画一点即通[M].重庆,重庆大学出版社,2002.
[4] 朱万侠.《摄影技术》网络虚拟实验平台的设计与开发[D].武汉:华中师范大学,2011.
[5] 模型规范-编程-IT610.com [EB/OL].https://wenku.baidu.com/view/caca1f104531b90d6c85ec3a87c240 28915f8583.html.
[6] 陈敏.基于X3D技术构建机械制造技术虚拟装配实验室研究[D].南昌:南昌大学,2009.
[7] RenderTexture的使用-CSDN博客[EB/OL].https://blog.csdn.net/baidu_28955655/article/details/50346337.