摘要
眨眼与哈欠在基于面部视频的成像式光电容积描记(IPPG)技术中通常被视作运动伪迹干扰。区别于传统的去运动伪迹解决思路,将二者视为特定的面部运动特征并设法加以提取,以期用于人机交互技术研究。方法中,依托二阶盲辨识(SOBI)算法,基于实测数据的统计对比,分析面部R/G/B观测信号的运动敏感性,将运动敏感性最佳的R通道信号作为眨眼与哈欠提取的信号载体。实验统计显示,基于R通道信号可以有效地对眨眼与哈欠进行直接提取,其识别率可达93%与95%,且无需借助于高运算复杂性的盲源分离(BSS)/独立分量分析(ICA)算法,在人机交互技术领域具备较好的实用价值。
Blinking and yawn are commonly seen as motion artifact interference in facial video-based Imaging Photoplethysmography(IPPG). Different from traditional ideas for motion artifact attenuation, they are deemed as specific facial motion features and managed to be extracted, for being engaged in Human-Computer Interaction(HCI)technology. On the basis of experimental statistics, this paper analyzes the sensitivity of the R/G/B observed signals to motion artifact relying on the Second-Order Blind Identification(SOBI)algorithm, and selects the R-channel with optimal sensitivity as carrier for extraction of the features. The experimental statistics show that, based on R-channel signals, it can extract blinking and yawn effectively without help of Blind Source Separation(BSS)/Independent Component Analysis(ICA)algorithm which have high computational complexities, and the recognition rates can reach 93% and 95%. So the R-channel-based method has a good practical value in the field of HCI technology.
引文
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