教育游戏化元素研究
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  • 英文篇名:A Study of Gamification Elements in Education
  • 作者:姚洁
  • 英文作者:YAO Jie;Department of Public Studies, Anhui Post and Telecommunication College;
  • 关键词:游戏化 ; 教育游戏化 ; 体验式学习 ; 元素
  • 英文关键词:gamification;;gamification in education;;experiential learning theory;;elements
  • 中文刊名:LBJY
  • 英文刊名:Journal of Ningbo University(Educational Science Edition)
  • 机构:安徽邮电职业技术学院公共基础部;
  • 出版日期:2016-11-10
  • 出版单位:宁波大学学报(教育科学版)
  • 年:2016
  • 期:v.38;No.184
  • 语种:中文;
  • 页:LBJY201606008
  • 页数:6
  • CN:06
  • ISSN:33-1214/G4
  • 分类号:42-47
摘要
对游戏的痴迷一直是教育工作者和家长棘手的问题,教育游戏化(Gamification in Education)正是利用游戏的元素和机制将这种痴迷积极引导到教育中。但游戏化兴起于商业领域,其在教育领域应用的理论依据还比较模糊;教育游戏化实践的核心——如何选择教育游戏化元素还缺乏指导。文章从体验式学习和相关理论的视角明确教育领域游戏化的理据,并根据教育的特点和学习者的体验对教育游戏化设计元素进行分类并提出游戏化元素的三层模型,以期更好的引导教育游戏化实践。
        How to get rid of the addiction in games among teenagers has always been a hard nut to crack for educators and parents. Gamification in education employs game elements and mechanisms to channel this obsessive energy into education. Given that gamification flourishes in business circle, its application in education is not clearly educational theory-based, and lacks of guidance in practice. This paper incorporates Experiential Learning Theory and other related researches into gamification in education, and classifies gamification design elements in education into three types from a learner-centered perspective in hope of better guiding the practice in education gamification.
引文
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