摘要
知识社会与信息时代下,游戏化教学被广泛运用。但在实践过程中由于认知观念等偏差,出现假自主真约束、假热闹真低效、假创造真守旧的"伪操作"现象,"约·逸·趣"的游戏化教学策略能构塑严谨简约的教学形规,延展顺天循性的教学畛域,潜生愉悦自信的教学体验,有助于优化语文游戏化教学。
In the knowledge society and information age,game-based teaching is widely used. However, there remain some problems in the process of practice, including the deviation of cognitive concepts and some wrong methods, such as false autonomy and true restriction, false liveliness and true inefficiency,false creation and true conservatism. However, the game-based teaching strategy can help to form a rigorous and simple rule of teaching, expand the teaching in accordance with students' nature,and generate a happy and confident teaching experience, which in turn help to optimize game-based Chinese teaching.
引文
[1]申煜.基于核心素养的游戏化教学评价体系初构[J].教育导刊,2017(3):52-55.
[2](荷)约翰·赫伊津哈.游戏的人[M].多人,译.北京:中国美术学院出版社,1996:10.
[3](德)福禄贝尔.人的教育[M].孙祖复,译.北京:人民教育出版社,2001:39.
[4]申倩倩.活动理论的游戏化学习环境的设计研究[D].西安:陕西师范大学,2013.