面向3D呈现的有损和无损混合深度视频编码
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  • 英文篇名:A lossy and lossless depth visual coding for 3D presentation
  • 作者:刘云鹏 ; Stephan ; Beck ; 王仁芳 ; 王阳 ; 郑文 ; Bernd ; Froehlich
  • 英文作者:LIU Yun-peng;Stephan Beck;WANG Ren-fang;WANG Yang;ZHENG Wen;Bernd Froehlich;Zhejiang Wanli University;Bauhaus University;
  • 关键词:编码 ; 压缩 ; 深度视频 ; 3D
  • 英文关键词:coding;;compression;;depth video;;3D
  • 中文刊名:GDZJ
  • 英文刊名:Journal of Optoelectronics·Laser
  • 机构:浙江万里学院;包豪斯大学;
  • 出版日期:2017-02-15
  • 出版单位:光电子·激光
  • 年:2017
  • 期:v.28;No.260
  • 基金:浙江省自然科学基金(LQ16F010005);; 浙江省教育厅(SC1031510900120);; 浙江省公益(2016C33195,2016C31084)资助项目
  • 语种:中文;
  • 页:GDZJ201702015
  • 页数:6
  • CN:02
  • ISSN:12-1182/O4
  • 分类号:93-98
摘要
针对多个深度视频流提出实时的压缩方法和评估方案,采用一种有损无损混合的编码方法,可以在图像质量和压缩率之间提供一种有效的平衡控制。行程编码(RLE)用于无损压缩,用来保存深度图像素的高位;像素低10bits保存在YUV图像的Y通道,直接使用×264编码。实验表明,所提方法可以在平均时间小于12ms的前提下同时编解码多个深度图。在实时传输中,通过动态调节质量控制级别,可以获取4∶1到20∶1的压缩率。在压缩率10∶1的情况下,主观解码3D重构效果与原始图几乎完全一致。
        Color and depth(RGBD)sensors,such as the Microsoft Kinect,are used in many research areas.In the immersive group-to-group telepresence system based on a cluster of RGBD sensors,the color and depth image streams are sent to a remote site over a network connection where they are used for the real-time reconstruction of the captured participants.Depth map coding plays a crucial role in the system that allows distributed groups of users to meet in a 3Dshared virtual world.We develop and evaluate different schemes for the real-time compression of multiple depth image streams.Our analysis suggests that the hybrid lossless-lossy compression approach provides a good tradeoff between quality and compression ratio.The lossless compression based on run length encoding is used to preserve the information of the highest bits of the depth image pixels.The lowest 10-bits of a depth pixel value are directly encoded in the Y channel of a YUV image and encoded by a×264codec.Our experiments show that the proposed method can encode and decode multiple depth image streams in less than 12 ms on average.Depending on the compression level,which can be adjusted during application,we are able to achieve a compression ratio ranging from about 4∶1to 20∶1.Initial results indicate that the quality for 3Dreconstructions is almost indistinguishable from the original for a compression ratio up to 10∶1.
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