人群群组虚实活动轨迹的对比分析
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  • 英文篇名:A Comparative Analysis of Virtual and Real Trajectories of Social Groups
  • 作者:张冬 ; 龚建华 ; 李文航 ; 易正晖 ; 申申 ; 黄琳
  • 英文作者:ZHANG Dong;GONG Jian-hua;LI Wen-hang;YI Zheng-hui;SHEN Shen;HUANG Lin;School of Geology and Geomatics,Tianjin Chengjian University;State Key Laboratory of Remote Sensing Science,Institute of Remote Sensing and Digital Earth,Chinese Academy of Sciences;University of Chinese Academy of Sciences;
  • 关键词:协同虚拟地理实验 ; 人群模拟 ; 群组 ; 人群活动轨迹 ; 沉浸式VR
  • 英文关键词:collaborative virtual geographic experiment;;crowd simulation;;social group;;crowd trajectories;;immersive VR
  • 中文刊名:DLGT
  • 英文刊名:Geography and Geo-Information Science
  • 机构:天津城建大学地质与测绘学院;中国科学院遥感与数字地球研究所遥感科学国家重点实验室;中国科学院大学;
  • 出版日期:2019-05-15
  • 出版单位:地理与地理信息科学
  • 年:2019
  • 期:v.35
  • 基金:国家重点研发计划项目“天空地协同遥感监测精准应急服务体系构建与示范”(2016YFB0502502);; 国家自然科学基金项目“动态人群活动时空可视化与图谱分析研究”(41371387);国家自然科学基金项目“基于元胞自动机的城市洪水-人群疏散耦合建模方法”(41471341)
  • 语种:中文;
  • 页:DLGT201903004
  • 页数:7
  • CN:03
  • ISSN:13-1330/P
  • 分类号:27-33
摘要
人群在虚实场景中的时空行为特征与异同是虚拟地理实验的一个研究热点。该文以大型商场局部双向通道为例,在考虑人群群组活动的情况下,设计了基于PC与VR一体机两种终端设备的协同虚拟地理实验,并从群组轨迹间距离和群组运动偏向角差两方面,同现实场景下的人群活动轨迹采集数据进行可视化对比分析。分析结果表明:相比于现实人群活动轨迹采集数据,基于PC端和VR一体机端的协同虚拟地理实验数据,在人群群组的活动轨迹上存在明显的差异,降低了人群的群组性;同时,相比于PC端,基于VR一体机端的协同虚拟地理实验,在人群的群组性上有一定程度的提高。最后结合对比分析结果,分析了造成协同虚拟地理实验中人群群组性降低的原因,以及相比于PC端,使用VR一体机进行协同虚拟地理实验的优势。
        The similarities and differences of crowd space-time behaviors in real scenes and virtual scenes are the key research hotspots in virtual geographic experiments.This paper takes a large shopping mall with bi-directional channels as an example.Considering social groups,a collaborative virtual geographic experiment based on two types of terminal devices,PC and all-in-one VR helmet,has been designed and carried out.Then the data of crowd trajectories in the virtual scene have been compared to the data in the real scene from the two aspects:the distance between group trajectories and the angular deviation of group movement.The analysis results show that,compared with the data in the real scene,the collaborative virtual geographic experiments based on the PC and the all-in-one VR helmet have significant differences in the trajectories of the crowd and reduce the aggregation ability of social groups.In addition,the research also finds that compared to collaborative virtual geographic experiments based on PC,the aggregation ability of social groups based on all-in-one VR helmet is improved.Based on the analysis results,the reasons for the decrease of aggregation ability of social groups in collaborative virtual geographic experiments are discussed and analyzed.Compared with the PC based experiment,the advantages of using the all-in-one VR helmet have also been addressed.
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