虚拟现实结合眼动追踪技术在家具设计中的应用前景
详细信息    查看全文 | 推荐本文 |
  • 英文篇名:Application Prospective of Virtual Reality Combining Eye Tracking Technology in Furniture Design
  • 作者:吕文蕾 ; 贺田潇 ; 耿晓杰
  • 英文作者:LU Wen-lei;HE Tian-xiao;GENG Xiao-jie;College of Material Science and Technology, Beijing Forestry University;
  • 关键词:家具设计 ; 虚拟现实技术 ; 眼动追踪技术
  • 英文关键词:furniture design;;virtal reality technology;;eye tracking technology
  • 中文刊名:MCGY
  • 英文刊名:China Wood Industry
  • 机构:北京林业大学材料科学与技术学院;
  • 出版日期:2019-05-08
  • 出版单位:木材工业
  • 年:2019
  • 期:v.33;No.179
  • 语种:中文;
  • 页:MCGY201903011
  • 页数:5
  • CN:03
  • ISSN:11-2726/S
  • 分类号:41-45
摘要
总结分析虚拟现实技术和眼动技术在产品设计领域研究中的应用现状,分析单独基于虚拟现实或眼动实验研究方法的优势与不足;介绍了虚拟现实结合眼动技术的特点、类别及应用,探讨了将该组合技术引入家具设计研究中的必要性和可行性及应用方法和前景,为家具设计研究提供新思路及相关理论支持。
        Application of virtual reality and eye tracking technology in product design were summarized and analyzed with respective advantages and disadvantages of the two methods. Necessity and feasibility of combinating these two technologies into furniture design were discussed by introducing characteristics,categories and utilization of the combination to provide new ideas and technical support for furture furniture design.
引文
[1] Durlach N, Mavor A. Virtual reality:Scientific and technological challenges[C]. Washington:National Academy Press, 1995.
    [2] Sotiris M, Loukas R, George P, et al. Semantic-based taxonomy for immersive product design using VR techniques[J]. CIRP Annals Manufacturing Technology, 2012, 61:147-150.
    [3]姚雄华,李磊,张杰.虚拟现实技术在飞机设计中的应用[J].航空制造技术,2013(3):67-70.
    [4] Kunwoo P, Jaekyu P, Sungmin K, et al. Affective evaluation of interior design of commercial cars using 3D images[J]. Journal of the Ergonomics Society of Korea, 2014, 33(6):516-532.
    [5] Francisco R, Paulo N. Using virtual reality to assess user experience[J].Human Factors, 2012, 54(6):964-982.
    [6] Helmut S F, Volker S, Stefan S. Evaluation of indoor guidance systems using eye tracking in an immersive virtual environment[J]. Spatial Cognition&Computation, 2017(1-2):163-183.
    [7]刘云,李悦慈,申黎明.基于眼动追踪的南官帽椅造型特征认知分析[J].中南林业科技大学学报,2017,37(12):146-152.
    [8]刘明辉,孙德林,陈新义.基于眼动分析的不同衣柜门板材质审美偏爱研究[J].林产工业,2015, 42(5):27-30.
    [9] Erik Wastlund, Tobias Otterbring, Anders Gustafsson, et al. Heuristics and resource depletion:eye-tracking customers'in situ gaze behavior in the field[J]. Journal of Business Research, 2015, 68(1):95-101.
    [10] Tobias O, Erik W, Anders G. Eye tracking customers'visual attention in the wild:Dynamic gaze behavior mode rates the effect of store familiarity on navigational fluency[J]. Journal of Retailing and Consumer Services, 2016, 28:165-170.
    [11]晋良海,闵露,陈述,等.公共空间导视系统的空间视域模型及其眼动验证[J].工程研究,2017, 9(5):430-438.
    [12] Nicole E, David P, Peter H. Language-driven anticipatory eye movements in virtual reality[J]. Behavior Research Methods, 2018,50(3):1102-1115.
    [13] Martin M, Jella P, Thies P, et al. Combining virtual reality and mobile eye tracking to provide a naturalistic experimental environment for shopper research[J/OL]. Journal of Business Research[2017-09-24],http://dx.doi.org/10.1016/j.jbusres.2017.09.028.
    [14] Pettersson J, Albo A, Eriksson J. Cognitive ability evaluation using virtual reality and eye tracking[C]. Ottawa:IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications(CIVEMSA), 2018:1-6.
    [15] Alexander S, Andreas B, Kai K, et al. Forced-choice decision-making in modified trolley dilemma situations:a virtual reality and eye tracking study[J]. Frontiers in Behavioral Neuroscience, 2014(8):1-16.
    [16] Otto H 1, Charlotte B, Luara F d S, et al. Application of head-mounted devices with eye-tracking in virtual reality therapy[J]. Current Directions in Biomedical Engineering, 2017, 3(1):53-56.
    [17] Andrew T D, Vinay S, Tim R, et al. Binocular eye tracking in virtual reality for inspection training[C]. Florida:ETRA Proceedings of the2000 Symposium on Eye Tracking Research&Applications, 2001:89-96.
    [18] Swirski L, Dodgson N. A fully-automatic, temporal approach to single camera, glint-free 3D eye model fitting[C]. Lund:the 17th European Conference on Eye Movements, 2013:1-10.
    [19]熊小峰.面向虚拟现实头盔的眼动跟踪系统研究[D].成都:电子科技大学,2017.
    [20] Loomis J M, Blascovich J J, Beall A C. Immersive virtual environment technology as a basic research tool in psychology[J]. Behavior Research Methods, Instruments&Computers, 1999, 31(4):557-564.
    [21]田磊.基于图像的多模式力触觉表达与再现方法研究[D].南京:东南大学,2017.
    [22] So-Yeon Y, Hyunjoo O, Ji Y C. Understanding furniture design choices using a 3D virtual showroom[J]. Journal of Interior Design, 2010, 35(3):33-50.
    [23]马璇宇.基于用户体验的家具虚拟展示设计研究[D].南京:南京林业大学,2017.
    [24]薛婷,朱剑刚,黄琼涛.基于virtools的家具虚拟展示方法及其应用研究[J].家具,2017, 38(4):65-71.
    [25]杨道陵,邢明,毛红.广式古家具的Alias模型CNC验证及VR虚拟现实应用研究[J].轻工科技,2016, 32(12):102-104.
    [26] Brade J, Lorenz M, Busch M, et al. Being there again-presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task[J]. International Journal of Humancomputer studies, 2017(101):76-87.

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700