大规模地形数据实时绘制的技术研究
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  • 英文篇名:Research on Real-time Rendering of Large-scale Terrain Data
  • 作者:田珊珊 ; 王慧青 ; 张小国
  • 英文作者:TIAN Shan-shan;WANG Hui-qing;ZHANG Xiao-guo;School of Instrument Science and Engineering, Southeast University;
  • 关键词:大规模 ; 数据库 ; 组织 ; 存储 ; 调度
  • 英文关键词:Large-scale terrain;;database;;organization;;storage;;scheduling
  • 中文刊名:JZDF
  • 英文刊名:Control Engineering of China
  • 机构:东南大学仪器科学与工程学院;
  • 出版日期:2018-02-20
  • 出版单位:控制工程
  • 年:2018
  • 期:v.25;No.158
  • 基金:低丘缓坡山地开发土地规划与监管技术和示范(201311001)
  • 语种:中文;
  • 页:JZDF201802008
  • 页数:7
  • CN:02
  • ISSN:21-1476/TP
  • 分类号:44-50
摘要
如何对地形数据进行有效的组织、存储和调度,以实现大规模三维场景的快速和高质量显示,是三维GIS研究的热点之一。针对常规方式构建金字塔模型存在的问题,提出了一种改进的基于数据库的数据组织与存储方法,即以影像数据为出发点来组织数据,用存储记录实际高度与宽度的方法来减少空间占用;绘制时通过设立缓冲区及使用多线程技术,最终实现了大规模三维地形的快速调度与流畅显示。
        How to organize, store and schedule the terrain data effectively and to realize the fast and high quality display of large-scale 3D scenes is one of the focuses of the 3D GIS research. Aiming at the problem of constructing the pyramid model in the conventional way, an improved database-based data organization and storage method is proposed, namely using the image data as a starting point to organize the data, using the method of recording the actual height and width to reduce space occupation; When drawn by setting up the buffer and using the multi-threading technology, the rapid scheduling and smooth display of large-scale 3D terrain is finally realized.
引文
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