基于U3D和kinect2.0北极熊互动游戏的设计与实现
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  • 英文篇名:Design and Implementation of Polar Bears Interactive Game Based on U3D and Kinect2.0
  • 作者:王涛
  • 英文作者:WANG Tao;Dean's Office, Xi'an Aeronautical University;
  • 关键词:kinect ; unity3d ; 北极熊体感游戏 ; GAC模型 ; 图像融合
  • 英文关键词:kinect;;Unity3d;;polar bear interactive game;;GAC model;;image fusion
  • 中文刊名:ZDHJ
  • 英文刊名:Techniques of Automation and Applications
  • 机构:西安航空学院教务处;
  • 出版日期:2018-08-25
  • 出版单位:自动化技术与应用
  • 年:2018
  • 期:v.37;No.278
  • 基金:陕西省高等教育学会2017年度高等教育科学研究项目(编号XGH17181)
  • 语种:中文;
  • 页:ZDHJ201808024
  • 页数:6
  • CN:08
  • ISSN:23-1474/TP
  • 分类号:105-110
摘要
在传统的游戏世界中,几乎都通过鼠标、键盘或手柄的相关操作来娱乐[1]。如此会长时间静止的"坐着",和游戏的互动仅限于手和脑,而体感设备如Kinect、Leap Motion和Play Station Move等的出现打破传统娱乐的观念,特别是kinect设备的出现,完美的解决了这些弊端,使人们完全融入游戏,在游戏中锻炼了身体[2]。一般游戏引擎开发游戏的弊端有:开发周期长、3D效果不逼真、程序复杂、粒子效果和特效不佳等,而unity3d引擎的出现彻底摒弃了这些缺点。本文来将kinect2.0和unity3d 4.6.3结合起来开发北极熊体感游戏,从理论、技术和效果层面讲是完美的结合,文中创新的将图像分割GAC模型和基于小波分解的图像融合方法相结合,使KINECT拍取的人物照片和场景相融合,为游戏增加许多趣味性,并且使用四元数实现目标的旋转和移动。
        In the traditional game world, almost using the mouse, keyboard, or handle to playing game[1]. So long time to "sit", and Interact with the game is limited to the hand and brain, and somatosensory devices such as Kinect, Leap Motion and Play Station Move appeared to break the traditional concept of entertainment, especially the emergence of kinect, it perfect solves these shortcomings, makes people fully integrated into the game, exercise the body in the game[2]. The disadvantages of general game engine development are: the long development period, 3 d effect is not realistic, The program design complex and poor effect of particle etc. the emergence of unity3 d engine completely abandoned these weaknesses. This article using the kinect2.0 and unity3 d 4.6.3 to development polar bear body feeling game, from the aspect of theory, technique and effect is perfect combination. The innovation of the GAC model and combining the method of image fusion based on wavelet decomposition, the fusion of the characters of photos and the scene increases interest in the game, and using quaternion to rotation and moving.
引文
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