基于Unity的模型虚拟装配系统研究
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  • 英文篇名:Research on the Model Virtual Assembly System Based on Unity
  • 作者:孔伟晶 ; 王鸿伟 ; 王荣海
  • 英文作者:KONG Weijing;WANG Hongwei;WANG Ronghai;Faculty of Mathematics and Computer Science ,Quanzhou Normal University;Fujian Provincial Key Laboratory of Data Intensive Computing;Key Laboratory of Intelligent Computing and Information Processing ,Fujian Province University;Big Data Institute of Intelligent Manufacturing of Digital Fujian;
  • 关键词:虚拟现实 ; Unity ; HTC ; Vive ; 虚拟装配
  • 英文关键词:Virtual Reality(VR);;Unity;;HTC Vive;;Virtual Assembly(VA)
  • 中文刊名:ZGGC
  • 英文刊名:Software Engineering
  • 机构:泉州师范学院数学与计算机科学学院;福建省大数据管理新技术与知识工程重点实验室;智能计算与信息处理福建省高等学校重点实验室;数字福建智能制造大数据研究所;
  • 出版日期:2018-08-05
  • 出版单位:软件工程
  • 年:2018
  • 期:v.21;No.230
  • 基金:福建省中青年教师教育科研项目(项目编号:JAT170474);; 泉州市科技计划项目(项目编号:2014Z106)
  • 语种:中文;
  • 页:ZGGC201808009
  • 页数:4
  • CN:08
  • ISSN:21-1603/TP
  • 分类号:30-33
摘要
为了改善Pro/E等软件进行零件装配不够直观,以及仅面向单个产品的虚拟装配系统花费成本高且适用性低的问题,本文将虚拟装配技术用于工业产品设计与制造的过程,实现了产品装配过程可视化,具有即导即用的特点,缩短了产品设计周期。使用Unity引擎,以及HTC Vive头盔式显示器,进行模型的组装与拆卸系统的设计与研究,提出了多零件模型在虚拟环境中定位与复位的实现方法,初步实现虚拟装配过程。实验结果表明:模型导入即可使用,并可在虚拟环境下进行基本组装与拆卸操作。
        As the part assembly process with the software,like Pro/E,is not intuitive enough and the single-productoriented virtual assembly system costs too much with low applicability,this paper adopts the virtual assembly technology in industrial product design and manufacturing process to achieve the visualization of the assembly process,with the characteristics of model import and use,shortening the product design cycle.Conducting the design and research of the assembly and disassembly of the model with the Unity engine and the Head Mounted Display(HMD) of HTC Vive,the paper proposes the method of locating and resetting the multi-parts model in the virtual environment,and the virtual assembly process is initially achieved.The experiments show that the virtual model can be imported into the system,and be assembled and disassembled in the virtual environment.
引文
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