单焦点或多焦点?——篮球运动员和游戏玩家多目标追踪过程中眼动模式差异研究
详细信息    查看官网全文
摘要
目的:前人研究结果表明,篮球运动员和游戏玩家的多目标追踪成绩均优于常人。本研究旨在探讨篮球运动员和游戏玩家在多目标追踪过程中眼动模式和注意策略间是否存在差异,以期在游戏玩家的眼动模式中汲取优秀经验,为运动员的选材和训练提供指导和帮助。方法:本研究从某体育院校选取男性篮球专项运动员(打游戏频率低于一周/1小时)16人,男性游戏玩家(非体育专项)16人,共计32人(年龄20.17±1.20)。采用2*3实验设计,自变量为组别和注意焦点。组别分为篮球运动员和游戏玩家,注意焦点分为单焦点、多焦点和单焦点多焦点交替。实验的因变量为反应时、正确率(小球追踪和红点判断)、自信水平(被试对自己判断正确性的自信程度)。实验采用多目标追踪范式(MOT),利用眼动仪ASLH60记录被试的眼动轨迹,并利用自编程序记录反应时、正确率和自信水平。结果:(1)注意焦点和类别间存在相关关系但不显著(r=0.314,p>0.05)。(2)篮球运动员倾向于采用单焦点或单焦点多焦点交替模式进行追踪;游戏玩家多采用多焦点模式。(3)篮球运动员的自信水平(M±SD=0.88±0.14)较游戏玩家(M±SD=0.94±0.07)低。(4)两者的反应时、正确率无显著性差异。结论:篮球运动员和游戏玩家采用的眼动模式和注意策略不同,篮球运动员的眼动范围小,移动稳而缓慢;游戏玩家的眼动范围大,移动迅速。可考虑多目标追踪过程中的注意焦点和眼动速度的差异对成绩的影响。
Purpose: The previous study suggests that basketball and video-game players have good performances than normal people in the multiple-object tracking(MOT) task. The study tried to investigate whether there exists differences between those two people in eye movement patterns and attention strategies during the MOT task. Good strategies may be learned from the video-game players and guidance can be used to help choosing and training basketball players. Methods: 32 male subjects(mean age=20.17, SD=1.20) including16 basketball players(the frequency of playing video games below 1 hours a week) and 16 video-game players(not major in sport) participated in the experiment of 2*3 between-subjects design. The independent variables were category(basketball players and video-game players) and the focus of attention(monofocal, multifocal or both). The dependent variables were RT, accuracy and confidence lever. Mot patterns and self-making program were used in the experiment. Eyelink ASLH60 was used to record the eye tracking and Tobii studio were used to analysis the data. Results:(1) There is a not significant relationship between category and focus(r=0.314, p>0.05).(2) Monofocal or shifts in two kind of focus are more common in basketball players while game players prefer to multifocal to track.(3) Game players' confidence lever(M±SD=0.94±0.07) is higher than basketball players'(M±SD=0.88±0.14).(4) There is no significant difference in RT and accuracy in two kinds of people. Conclusion: There do exist differences in eye movement patterns and attention strategies between basketball players and video-game players. Basketball players have steady and slow eye movement in a small area while video-game players' eye movements are just the opposite. The difference can be took into consideration when we analysis the performance.
引文

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700