一种划船健身器游戏的设计与实现
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摘要
虽然近些年全球经济发展迅速,人们的物质生活水平得到了很大提高,但许多人的健康水平却每况愈下,由此带动了健身器材行业的快速发展。然而,枯燥无味的健身器材,及其形式单一的锻炼方法并不具有强大的吸引力,使器材本身的功效大打折扣。于是,以健身为主题的体感游戏应用而生。此外,面对游戏市场出现的使玩家沉迷、不健康的游戏内容等一些弊端,现代人的生活受到了一定的负面影响。因此,“绿色游戏”的概念也逐渐被人们提了出来。
     本文从健身器材和游戏开发技术入手,大力倡导“娱乐健身”,提出了将划船健身器同游戏相结合的创新思想。在没有现成体感设备可用的情况下,文章设计并阐述了硬件实现方案。通过健康、积极向上的游戏内容地创作和游戏逻辑地实现,该文还从侧面对“绿色游戏”进行了提倡。此次划船健身器游戏产品的开发,不仅可以提高人们参与健身运动的积极性,而且在一定程度上能够净化游戏市场,并为以后诸如体感设备、健身游戏等类似的创作和开发工作提供了借鉴。
     结合具体的开发项目,本文的主要工作及成果如下:
     (1)对健身器材、体感技术、游戏开发技术的研究现状进行了阐述和分析,总结出此次项目开发的创新点和可行性;
     (2)结合传感器技术,设计了本次项目的硬件实现方案,并联系相关技术公司,进行传感设备的开发;
     (3)针对产品面向的对象,完成了本次游戏内容包括游戏故事背景、游戏模式、游戏逻辑等的初步创意和策划工作;
     (4)借助Unity3D游戏引擎,实现了划船健身器游戏包括游戏界面、游戏角色、游戏场景和音效在内的一系列游戏模块,使用成熟的编程语言技术使整个游戏呈现出了动态的游戏特性。
Although the global economy develops rapidly in recent years, people stressesthe improvement in material life, the health level of most people goes from bad toworse, which spurs the fast progress of fitness equipment industry.
     However, it is boring equipment and monotonous training methods do not havestrong attractions that weaken the effectiveness of equipment. Upon that,Somatosensory Games came into being in the name of fitness. Moreover, addictiveand dirty games in game market really have bad impact on the daily life of gameplayers. That is why the phenomenon of “Green Games”(GG) is mentioned by peoplegradually.
     This paper focuses on the fitness equipment and technological development,advocates the combination of entertainment and fitness. It designs and expresses thefeasibility of hardware implementation without available ready-made somatosensorydevice. In this paper, GG is promoted by the creation of positive game theme andlogic. This exploitation of rowing fitness increases the enthusiasm of participants andin the meantime cleans up the game market to a certain extent. Besides, it provides areference for the following creative work and open-up of fitness games.
     Combine specific development project, this paper’s main work and gains are asfollow:
     a. Analyzing and explaining the present research situation of fitness,Somatosensory Tech and game development, summarizing the innovationpoint and feasibility of this project.
     b. Combining sensor tech, designing hardware implementation and linking to related Technologies, Inc. for the open-up of sensors.
     c. According to the object of this product, completing the preliminary creationand planning work of this game content, including game story background,game mode and game logic and other contents.
     d. By means of the game engine named Unity3D, realizing series modules ofthe rowing fitness equipment game, including the interface, roles, scenes, andsound effects of this game and so on. Using the mature programmingtechniques to make the game present characteristic of dynamic.
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