战斗机飞行模拟器视景系统仿真研究
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摘要
飞行模拟器是地面模拟飞行器空中飞行和地面运动的设备,是典型的虚拟现实的应用实例,目前飞行模拟技术已成为研究飞行和实现飞行训练目的的最佳途径。作为实验室"虚拟现实技术在舰载机飞行仿真方面的应用"课题的子课题,本文以VisualC++6.0为开发平台,结合3D图形开发包,在PC机上独立完成了“战斗机飞行模拟器视景系统仿真”的软件的开发和实验仿真工作,为以后进一步研究战斗机综合操纵特性和飞行品质作了一个预先仿真研究。
     本文主要对战斗机飞行模拟器视景仿真系统进行设计和研究。为了模拟战斗机驾驶员在的典型飞机工况下的真实感觉,本文采用当前流行的三维视景建模工具Multigen Creator建立起逼真的飞行场景,详细推导六自由度战斗机动力学模型,并利用视景仿真开发工具包OpenGVS,完成了Windows平台下的飞行仿真程序的开发。
     本文的内容包括三大部分:(1)建立六自由度战斗机动力学模型,研究将耦合的复杂动力学方程组线性化的一般方法,在保证飞行不失真的前提下,研究有效减小动力学仿真计算量的仿真算法,在此基础上讨论保持战斗机飞行稳定的基本条件。(2)建立三维飞行场景。从提高图形显示速度和飞行视景渲染效率的实际需要出发,研究如何在不影响可视化效果的前提下,有效地减小复杂地形场景的复杂度问题,并研究相应的优化建模方法。(3)战斗机模拟器视景仿真软件的开发工作,研究在基于TCP/IP网络传输协议的视景仿真网络中数据同步传输的技术,实现由仿真主计算机、运动平台控制计算机、视景计算机组成的视景仿真系统的网络连接和数据通讯工作,最后在实验室六自由度运动仿真模拟平台上完成飞行驾驶模拟实验,通过实验验证,取得较好的飞行仿真效果,为今后飞行运动仿真模拟系统的进一步设计打下良好基础。
Flight Simulator is a simulation of aircraft ground equipment flight and ground movement,which is a typical example of the application of virtual reality, the great importance of the fighter, the decisive factor of modern warfare, is self-evident in the national defense .Fighter simulators can effectively enhance the fighter's development level, effectively raising the level of actual combat pilots, and the related research of flight simulator has become the best way .for the research and training of modern fighter.
     This subject is a sub-subject of " the application of virtual reality technology in flight simulation " in the laboratory, Based on Visual C++ 6.0 development platform,a software named fighter simulator visual system simulation,which is combine with 3D graphics development kits, was developed independently, and it can be seen as an in advance research for the future reserach on the control characteristics and flying qualities of the fighter.
     This paper includes the contents as below:
     1. Introduction
     On the base of referring to a great deal of external and internal technique information, the various contents were summarized as below:(1) Flight Simulator features;(2) the principle and classify of flight simulator;(3) the current research in the external and internal on this basis, The main researching contents of the dissertation were outlined.
     2. The method of modeling the Visual Flight System
     Flight Simulation Modeling and traditional view of the significance of 3D modeling,3D Modeling Software Multigen Creator through established fighters, the airport runway Visual Flight Instrument other model Scene focuses on complex terrain and virtual instrument display system modeling and optimization of the key technologies. From graphics to enhance the speed and efficiency of flight exaggerated view of the actual needs. On the precondition of not affecting the visual effects,the study of decrease the complexity of complex terrain scenes was set forth.
     3. The illation of Fighter motion equations
     Its specific contents include the following parts:1 The 6-DOF flight equation of flighter was established in the aircraft coordinate system. The equation include six degree of freedom,which includes the forward/backward,up/down,left/right speed and the pitch angle,yaw angle,roll angle. 2On the precondition of high veracity, pay attention to the easy solve method of the coupling method for the study of the relationship between the pilot’s operation and the movement parameter.and the rule in the flighter flying.
     4. Introduction of Flight Simulator platform
     The composion of the flight simulator platform was introduced, the key point of contrary solve method of the 6-DOF simulator platform, and the transfer fuction betwwn the transmission servo valve and the displacement of the hydraulic pressure crock were established. At last the circuit diagram of the control was introduced.
     5. The development of the fighter simulator software
     OpenGVS,a powerful 3D graphics engine, was used in developing the software.According to the viewpoint of modern software engineering, a software frame was built with the support of Visual C + + 6.0, and the code of key modules has been finished. At last, the network transmission based on TCP protocol and Windows Socket technology was established, the entire net connection and data communication were finished, and achieve good results.
     6. Visual Flight simulation system
     This chapter demonstrates the fighter simulator system, the technology of data synchronization transmission based on the TCP/IP protocol in the scene simulation network.The communication of the master computer, the platform control computer and the scene computer were established.The flight simulation experiment was finished on the 6-DOF movement simulator in the lab, and a good result of flying simulate was finished.All of these conclusions lay a good foundation for future research.
     7. Conclusions and Outlook
     The study productions in this paper were set forth,and the problems which will be futher reserached were put forward.
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