基于Agent的煤矿智能虚拟环境研究
详细信息    本馆镜像全文|  推荐本文 |  |   获取CNKI官网全文
摘要
煤矿环境是典型的复杂时变系统,其中人、机、环境等诸多因素相互交错,各种信息表现出多源、异构、非结构化等特点,加之严峻的井下半封闭式空间的作业环境,致使许多传统技术的应用受到严重限制,甚至无能为力。虚拟现实技术的发展为深入认知煤矿生产环境提供了全新的思路和方法。该技术目前在国内外煤矿领域中的研究仍然处在初级阶段,对煤矿虚拟环境的建模和描述方法还缺乏系统、完善的研究成果。
     本文面向国家煤矿生产安全的实际需要,将煤矿环境与虚拟现实技术有机结合,系统地研究煤矿虚拟环境的建模方法,特别是将智能技术融入虚拟环境中,深入开展基于Agent技术的煤矿智能虚拟环境研究,以探索能有效保障煤矿生产安全的新途径。Agent技术充分体现了人工智能的思想与方法,非常适合于智能虚拟环境的构建。本文基于Agent技术,研究煤矿智能虚拟环境的建模方法及其关键技术,主要内容与创新点有以下几个方面:
     首先,建立了基于Multi-agent的煤矿智能虚拟环境的体系结构,使得该环境具有很好的灵活性、可重用性和可扩充性。文中论述了主要Agent的概念及其构造的方法,讨论了基于KQML的多Agent通信协议。随后研究了煤矿智能虚拟环境的信息知识模型。该模型基于实体对象进行了分类和组织,通过实体的各种属性来表现虚拟环境中的高层语义知识,有利于更好地支持虚拟环境中多Agent的交互和智能行为的实现。
     第二,针对传统煤矿VR系统在物理环境模型方面的不足,提出了建立井下合成自然环境的方法及其概念模型,并面向井下安全监控系统,建立了井下大气环境的数据模型,研究了其特征数据表达、环境数据库建立等关键技术,有效地将井下物理自然环境信息融入煤矿智能虚拟环境中,丰富了虚拟环境的知识,增强了其应用价值。
     第三,系统地研究了煤矿智能虚拟环境中虚拟人的建模方法,构造了具有逼真拟人外形的,拥有感知、运动、行为、认知、内部属性等广泛能力的智能虚拟矿工模型,提出了基于简化包容式结构的行为控制模型,负责基本反应行为的选择、激活与终止等功能,研究了虚拟矿工的视觉感知、路径规划、自主漫游等智能行为,增强了煤矿虚拟环境的智能性、友好性和交互性,这也是传统煤矿VR系统所欠缺的。
     第四,研究了基于贝叶斯决策理论的瓦斯爆炸事故致因分析方法,通过分析瓦斯事故中人、机、环境及管理因素的交互作用规律,有利于发现爆炸事件中各种隐含因素从不确定状态转变为确定状态的演化过程,对煤矿事故的处理具有重要的指导意义。
     最后,研发了面向井下安全训练的煤矿智能虚拟环境原型系统。该系统能够集成井下环境模型,实现井下安全检查等行为仿真,具有开放性、可扩展性等特点,充分体现了多Agent智能虚拟环境的优越性。
Coal mine is a typical complex system, in which various factors such as man, machine, and environment interact with each other, and abundant information is multi-sourced, isomerous, and unstructured. Furthermore the underground envirnment is austere semi-occluded space. Therefore, many traditional technologies are severely limited so much as to be disabled. The development of Virtual Reality (short for VR) technology brings a fire-new idea and method to go deep into recognizing coal mine producing environment. At present, VR is being phased in coal mine at home and overseas. However, there still is no mature method to model and describe coal mine virtual environment.
     Oriented underground coal mine safety, this dissertation combines the traditional mine system with VR to systematically investigate the modeling method of mine virtual environment. Especially Intelligence is integrated into virtual environment to investigate Mine Intelligent Virtual Environment (short for MIVE) based on multi-agent so that a new approach can be found to effectively ensure coal mine safety. Agent technology sufficiently reflects the thought of Artificial Intelligence and is amore suitable method for constructing MIVE. Based on Agent technology, the dissertation focuses on the modeling methodology of MIVE and its some key aspects. The main work and innovations are as follows:
     Firstly, the architecture of MIVE based on multi-agent was proposed so that the virtual environment is reusable and scalable. The concepts and constructing approaches of the main agents in MIVE were described in detail, and the communication protocol using KQML was also discussed. And then the information and knowledge model was constructed. By organizing and classifying the knowledge according to the entities in virtual environment, and storing the high level knowledge by means of various kinds of properties of the entities, the knowlegde model is more effectively in favor of multi-agent interaction and can realize intelligent behaviors more easily.
     Secondly, to the deficiency of physical environment mode in traditional mine VR, the modeling method of underground Mine Synthetic Natural Environment, namely MSNE, was studied, and the conception model for MSNE was constructed. Oriented the mine safety surveillance and control system, the atmosphere environment data model in MSNE was established using object-oriented method. Some key technologies related to its characteristic data representation and environment database were discussed. Effectively integrated the mine physical natural environment information into the mine virtual environment, the MSNE model can enrich enormously the virtual environment knowledge and enhance its practicability
     Thirdly, the modeling method of virtual human in MIVE was studied systematically and an intelligent virtual miner model was constructed. The intelligent miner has lifelike human appearance and possesses abroad ability of perception, motion, behavior, cognition and mental state. And a behavior control model based on the simpled consumption architecture was proposed to select, activate and terminate the basic reactive behavior for virtual miner. And some intelligent behaviors including vision perception, path planning and self-determining ramble also were studied. The intelligence and interaction of virtual environment are just embodied by the intelligent life, especially by the intelligent behaviors of virtual human. This is also the deficiency of the traditional coal mine VR system.
     Fourthly, a new causal analyzing method based on Bayesian Network was explored for the gas explosion incident. By investigating the interaction of human, machine, environment and management factors in gas explosion incident, the method can analyze the evolving process of hidden factors from uncertainty to certainty, and can guide the coal mine incident analysis and management.
     Finally, oriented the underground mine safety, a prototype system for multi-agent mine intelligent virtual environment was developed. The system integrated series of mine environment models mentioned above, and can achieve some initial application for underground mine safety inspect, behavior simulation etc.
引文
[1] 洪炳镕,蔡则苏等.虚拟现实及其应用[M].北京:国防工业出版社,2005
    [2] 熊伟,毛善君,马蔼乃,刘桥喜.煤矿虚拟环境的巷道几何建模及关键算法研究[J].测绘通报,2002,8:15-21
    [3] R.Aylett,M.Luck. Applying Artificial Intelligence to Virtual Reality: Intelligent Virtual Environments[J]. Applied Artifical Intelligence,2000,14(1):3-32
    [4] 许威威,潘志庚,张明敏,智能虚拟环境中的决策模型及其应用[J],中国图象图形学报,2001,6(5):496-501
    [5] R. Aylett and M. Cavazza.Intelligent Virtual Environments-A State-of-the-art Report. in Proc. Eurographics, State Art Reports, Manchester, U.K., 2001: 87-109.
    [6] 潘志庚,许威威,张明敏.智能虚拟环境.系统仿真学报[J],2001,13(11):152-155(增刊)
    [7] 史忠植.智能主体及其应用[M],北京:科学出版社,2000
    [8] 汪成为,高文,王行仁.灵境(虚拟现实)技术的理论、实现及应用[M]北京:清华大学出版社,1996.
    [9] G. Burdea and P. Coiffet. Virtual Reality Technology. Wiley, 1994
    [10] 吴家铸,党岗等.视景仿真技术及应用[M].西安:西安电子科技大学出版社,2001
    [11] Guy LeBlanc Smith, Con Caris, and Gil Carter. 4D VISUALISATION OF EXPLORATION & MINE DATA. CSIRO VIRTUAL MINE, 2000,7
    [12] Antonio Nieto.VIRTUAL MINE for Windows. http://filebox.vt.edu/users/anieto/web/VIRTUAL_MINE.htm 2006,9
    [13] ParalleiGraphics. Virtual reality in the mining industry, http://www.parallelgraphics.com/products/success/dsk/, 2006,9
    [14] 程结海,张震宇,万刚.基于虚拟现实技术的三维矿井漫游系统研究[J].矿业研究与开发 2005,25(4):59-61
    [15] 李梅,毛善君,卞泉洲.基于web的煤矿三维可视化控件设计与实现[J].计算机工程与应用,2004,8:8-11
    [16] 熊伟,毛善君,马蔼乃,刘桥喜.煤矿虚拟环境的巷道几何建模及关键算法研究[J].测绘通报,2002,8:15-21
    [17] 毛善君,熊伟.煤矿虚拟环境系统的总体设计及初步实现[J].煤炭学报,2005,30(5):571-575
    [18] 孙敏,马蔼乃,毛善君.3DGIS中树的表达与可视化研究[J].计算机辅助设计与图形学学报.2001,13(10):902-906
    [19] 李梅,毛善君.数字矿山中3DGIS关键技术研究[J].煤炭科学技术,2004,32(8):44-48
    [20] 毛善君,刘桥喜,马蔼乃,徐斌恩.“数字煤矿”框架体系及其应用研究[J].地理与地理信息科学,2003,19(4):56-59
    [21] 吴立新,张瑞新等.3维地学模拟与虚拟矿山系统[J].测绘学报,2002,31(1):28-33
    [22] 吴立新,朱旺喜,张瑞新.数字矿山与我国矿山未来发展[J],科技导报 2004,7:29-31
    [23] 张建桃,伏永明.基于虚拟现实技术的矿井规划与设计[J],计算机时代,2005,3:22-23
    [24] Denby B, Schofield D, Walsha T. Virtual reality for the real time visualization of environmental date. 27th APCOM. London.UK.1998.
    [25] Schofield D. Denby B, Willams M, etc. New applications of computer graphics and virtual reality in the minerals industries, Mine IT.1st international conference on information technologies in the minerals industry, National Technical University of Athens, Greece, 1997.
    [26] Crawshaw SAM, Denby B, Mc Clarnon D. The use of virtual reality to simulate room and pillar operations. Coal intemational, 1997, 2 45(1):20-22
    [27] 5DT Company. Virtual Reality Continuous Miner Training Simulator,2000
    [28] Hollands, R., Denby, B., Schofield, D.,Brooks, G. and Burton, A. "Use of Virtual Reality in Improving Safety Awareness and Performance", Proceedings of the National Oil and Gas Offshore Safety Conference, Perth, Australia, 26-27 May,1999
    [29] Foster P.J. & Burton A. "Virtual Reality in Improving Mining Ergonomics", in Applications of Computers and Operations Research in the Minerals Industry, Symposium Series S31, Johannesburg: South African Institute of Mining & Metallurgy, pp 35-39, 2003
    [30] Schofield D, Noond J., Borton A. (2001), "Reconstructing Events: Simulating Accidents using Virtual Reality", 30th Applications of Computers and Operations Research in the Mineral Industry, Phoenix, Arizona, 25-27 Feb 2002
    [31] Timothy J. Orr, Marc T. Filigenzi, Todd M. Ruff. Desktop virtual reality miner training simulator. NIOSH, Spokane Research Laboratory, Spokane, WA, USA
    [32] B.登比,D.斯科菲尔德.虚拟现实在矿山人员安全培训中的作用[J].国外金属矿山.2000,6:65-67
    [33] 薛二龙,宋选民.矿井火灾过程的虚拟现实决策系统研究[J].太原理工大学学报,2003,34(3):305-308
    [34] 陈学习,韩玉春等.基于虚拟现实的矿井瓦斯爆炸模拟关键技术研究[J].华北科技学院学报,2004,1(2):1-6
    [35] 戚宜欣,马国超,王平.基于粒子系统算法的矿井火灾可视化研究[J],系统仿真学报,2001,13(增刊):292-294
    [36] Jennings, Nicholas R., On agent-based software engineering. Artificial Intelligence,2000, 117 (22):277-296.
    [37] Wooldridge, M., N. R. Jennings. Agents Theories, Architectures and Languages: a Survey. In Wooldridge and Jennings, Intelligent Agents, Berlin: Springer-Verlag, 1995
    [38] A.S.Rao., Agentspeak(L):BDI agents speak out in a logical computable language. Agents Breaking Away: Proceedings of the Seventh European Workshop on Modelling Autonomous Agents in a Multi-agent World, Lecture Notes in Artificial Intelligence. Springer-Verlag. 1996, 1038, 42-55.
    [39] Inverno,M.,Fisher, M.,Lomuscio,A.,Luck, M.etc. Formalisms for inulti-agent systems. The Knowledge Engineering Review. 1997,12(3),315-321.
    [40] Inverno,M.and Luck,M., Engineering agentspeak(L):A formal computational model. Journal of Logic and Computation. 1998,8(3),233-260.
    [41] Fisher, M., Muller, J., Schroeder, M.,Stanford,G and Wagner,G.,. Methodological foundations for agent-based systems. The Knowledge Engineering Revies. 1997, 12(3) 323-329.
    [42] Parsons,S.,Sierra,C and Jennings, M., Agents that reason and negotiate by arguing, Journal of Logic and Computation. 1998.8(3)261-292.
    [43] Shoham,Y.,Agent-Oriented programming: An overview and summery of recent research. In Proc. Of Artificial Intelligence. 1992.
    [44] Shoham,Y.,Agent-Oriented programming. Artificial Intelligence. 1993, 60(1) 51-92.
    [45] Victor R.Lesser. Reflecions on the Nature of Multi-agent Coordination and Its Implications for an Agent architecture. Autonomous Agents and Multi-Agent Systems. 1998(1):89-111.
    [46] Finin, T., Y. Labrou, and J. Mayfield, KQML as an agent communication language, in Software Agents, J. Bradshaw, Editor. 1997, MIT Press.
    [47] Cohen, P. and H.Levesque. Confirmations and Joint Action. IJCAI-91, 1991, 951-957.
    [48] Pollack, M. Plans as Complex Mental Attitudes, In P.Cohen, Morgan, J. and Pollack, M., eds., Intentions in Communication, Bradford Books, MIT Press, 1990.
    [49] K.S.Decker and V.R.Lesser, Designing a family of coordination algorithms, In Proc.First Int. Conf. On Multi-Agent Syst., AAAI press, Menlo Park, CA, 1995, 73-80.
    [50] Smith,R.G.The contract net protocol: High-level communication and control in a distributed problem solver. IEEE Transaction on Computers, 1980, No. 12.
    [51] Badler, N., Phillips, C., and Webber, B. Simulating Humans: Computer Graphics Anirnation and Control. Oxford University Press, New York. 1993.
    [52] A.G.Vuillieme,T.K.Capin, etc.Non-verbal Communication Interface for Collaborative Virtual Environments, The Virtual Reality Journal, Springer, 1999, 4: 49~49.
    [53] Jianping Shi; Smith, T.J.; Granieri, J.P.; Badler, Smart avatars in JackMOO N.I. Virtual Reality, 1999. Proceedings., IEEE, 1999 Page(s): 156-163
    [54] Rickel, J., & Johnson, W.L., STEVE: A Pedagogical Agent for Virtual Reality (video), in Proceedings of the Second International Conference on Autonomous Agents, May 1998.
    [55] Bonnie Webber and Norman Badler.Animation through Reactions, Transition Nets and Plans", Proc. Int'l Workshop on Human Interface Technology, Aizu, Japan, October 1995.
    [56] Norman Badler, Rama Bindiganavale, Juliet Bourne, etc. A Parameterized Action Representation for Virtual Human Agents, Workshop on Embodied Conversational Characters. Lake Tahoe, California, October 12-15 1998.
    [57] K.Perlin and A. Goldberg. Improv: A system for scripting interactive actors in virtual worlds. In Computer Graphics, 1996
    [58] DI-Guy User Manual, Version 4.2. Boston Dynamics Inc., Cambridge, MA, 2000.
    [59] T. K. Capin, I. S. Pandzic, H. Noser, N. M. Thalmann, D. Thalmann. Virtual Human Representation and Communication in VLNET. IEEE Computer Graphics and Applications, 1997
    [60] An Oz-Centric Review of Interactive Drama and Believable Agents. Michael Mateas. Technical Report CMU-CS-97-156, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. June 1997.
    [61] A. Bryan Loyall. Believable Agents: Building Interactive Personalities Ph.D. Thesis. Technical Report CMU-CS-97-123, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. May 1997.
    [62] J. Bates, A. B. Loyall, and W. S. Reilly. Architecture for action, emotion and social behavior. In Proceedings of the Fourth Eu-ropean Workshop on Modeling Autonomous Agents in a Multi-Agent World, Italy, 1992.
    [63] J. Bates, A. Loyall, W. Reilly, Integrating Reactivity, Goals and Emotions in a Broad Agent, Proceedings of the 14th Annual Conference of the Cognitive Science Society, Indiana, July 1992.
    [64] A. Bryan Loyall and Joseph Bates. Hap: A reactive, adaptive architecture for agents. Report CMU-CS-91-147, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, June 1991.
    [65] Joseph Bates. The Role of Emotion in Believable Agents Technical Report CMU-CS-94-136, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. April 1994. Also to appear in Communications of the ACM, Special Issue on Agents, July 1994.
    [66] Mark Kantrowitz. Natural Language Text Generation in the Oz Interactive Fiction Project. Technical Report CMU-CS-90-158, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, July 1990.
    [67] 袁修干,庄达民,人机工程,北京:北京航空航天大学出版社,2002.87-90
    [68] 陈信,袁修干,人—机—环境系统工程计算机仿真,北京:北京航空航天大学出版社,2001.135-160
    [69] 贺怀清,虚拟人的建模及运动控制算法的研究[博士论文],哈尔滨;哈尔滨工业大学,2001
    [70] 洪炳熔,贺怀清,虚拟人步行和跑步运动方式的实现,计算机应用研究,2000,11:15-19
    [71] 贺怀消,路径规划在Intelligent Agent三维人体动画中的应用,计算机科学,2001,28(3):116-118
    [72] 贺怀清,刘浩瀚,一种虚拟人漫游虚拟环境的路径规划算法,计算机工科,2002,28(12):32-34
    [73] 王兆其.虚拟人合成研究综述,中国科学院研究生院学报,2000,17(2):89-98
    [74] 朱强,庄越挺,潘云鹤.基于紧身衣的人体动画研究,软件学报,2002,13(4):601-607
    [75] 罗忠样,庄越挺,刘丰等,基于时空约束的运动编辑和运动重定向,计算机辅助设计与图形学学报,2002,14(02):1146-1151
    [76] 潘云鹤等.面向感知的知识表达与推理.浙江大学人工智能研究所技术报告,2001.
    [77] 刘笺,潘志庚.虚拟人情绪行为动画模型,计算机图象图形学报,2003,8(7):817-822
    [78] 刘艳.三维虚拟人行为控制关键技术的研究[博士论文],天津:天津大学,2003
    [79] Gang Dang, Yunxiang Ling, Huaping Hu, Shiyao Jin. A prototype of layered behavioral description for multi-agent virtual environments [J]. International Journal of Virtual Reality, 2000, 4(4). (CD-ROM edition)
    [80] Hongbing Li, Bo Meng, Shifu Chen. An agent based approach for constructing software systems of virtual simulation. International Journal of Virtual Reality, 2000, 4(4).
    [81] 刘镇弢,冯宗哲.虚拟现实系统的建模方法.现代电子技术,2005,195(4):75-78
    [82] 赵骥,肖田元,韩向利.制造系统虚拟环境计算模型研究,计算机集成制造系统-CIMS.2001,7(11):22-26
    [83] 戴开宇.基于代理的分布式智能虚拟环境研究[博士论文].上海:上海交通大学,2002
    [84] Michael R. Genesereth. Steven P. Ketchpel. Software agents. Communications of the ACM. 1994, 37(7)
    [85] Jesus Ibanez Martinez, Antonio F. Gomez Skarmeta, and Josep Blat Gimeno. Fuzzy Approach to the Intelligent Management of Virtual Spaces. IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART B: CYBERNETICS, 2006, 36(3):494-508.
    [86] M. Cavazza. High-level interpretation in dynamic virtual environments, in Proc. Working Notes:Intelligent Virtual Environments, Workshop 13th Biennial Eur. Conf. Artificial Intelligence, Brighton, U.K., 1998.
    [87] D.Thalmann, N. Farenc, and R. Boulic. Virtual human life simulation and database: Why and how. in Proc. Int. Symp. Database Application Non-Traditional Environment, Kyoto, 1999:471-479
    [88] M.Soto and S. Allongue.A semantic approach of virtual worlds interoperability, in Proc. IEEE Workshop Enabling Technologies: Infrastructure Collaborative Enterprises, Cambridge, 1997:173-178.
    [89] P. Doyle and B. Hayes_Roth. Agents in Annotated Worlds, in Proc. of the Autonous Agents 98,p 173-180, Minneapolis May 1998.
    [90] 蔡自兴,徐光祜.人工智能及其应用(第二版)[M].北京:清华大学出版社,2002
    [91] 赵沁平.DVENET分布式虚拟现实应用系统运行平台与开发工具[M].北京:科学出版社,2005.
    [92] Marcelo Kallmannw and DanielThalmannw. Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments [J]. Journal of Visual Languages and Computing,2002,13:177-195
    [93] 纪连恩,张凤军,王亮,戴国忠.基于场景语义的3D交互体系结构.计算机辅助设计与图形学学报,2006,18(8):1236-1242
    [94] 全国煤炭技工教材编审委员会.矿井通风与安全[M],北京:煤碳上业出版社,2002
    [95] 赵世军,李勇军.采面环境质量和作业负荷对作业人员安全与健康影响的研究[J].矿业安全与环保,2003,30(3):25-27
    [96] Paul A Birkel. SNE Conceptual Reference Model [A]. Fall SIW Workshop [C]. SISO paper 98F-SIW-018, September 1998.
    [97] 王行仁.建模与仿真技术的若干问题探讨[J],系统仿真学报,2004,16(9):1896-1909
    [98] 刘卫华,王行仁,李宁.综合自然环境SNE建模与仿真[J].2004,16(12):2631-2635
    [99] 沈裴敏.安全系统工程理论与应用[M].北京:煤炭工业出版社,2001
    [100] Boudali H, Dugan J B. A discrete-time Bayesian network reliability modeling and analysis framework[J]. Reliability Engineering and System Safety, 2005, 87(3): 337-349.
    [101] Biedermann A, Taroni F, Delemont O. The evaluation of evidence in the forensic investigation of fire incidents: an approach using Bayesian networks[J] Forensic Science International, 2005, 147(1): 49-58
    [102] Cornalba Chiaral, Giudici Paolo, Statistical models for operational risk management. Physica A, 2004,338(102): 166-172.
    [103] 臧玉卫,王萍,吴育华.贝叶斯网络在股指期货风险预警中的应用[J].科学学与科学技术管理,2003,10:122-125.
    [104] 罗帆,陈小住,顾必冲.基于贝叶斯网络的航空灾害成因机理探析[J],北京航空航天大学学报.2005.31(8):934-938
    [105] Enrique Castilloa, Uffe Kj(?)rulff. Sensitivity analysis in Gaussian Bayesian networks using a symbolic-numerical technique [J]. Reliability Engineering and System Safety, 2003,79 139-148
    [106] Shaehter R D, Kenley C R, Gaussian influence diagrams. Management Science, 1989, 35(5)
    [107] 秦书玉,张永吉等.煤矿安全数学分析与预测[M].北京:煤炭工业出版社,2003
    [108] 林柏泉.瓦斯爆炸动力学特征参数的测定及其分析[J].煤炭学报,2002,27(2):164-167
    [109] 王宝生,经建生。煤矿瓦斯爆炸主要原因的试验研究[J].安全与环境学报,2004,4(增刊):69-72
    [110] 胡学义.煤矿瓦斯爆炸事故数值模拟分析[J].爆破,2003,20(增刊):3-5
    [111] 徐景德.我国煤矿瓦斯爆炸的研究现状与发展方向[J].华北科技学院学报,2003,5(2):5-8
    [112] W. T. Reeves. Particle systems- a Technique for Modeling a Class of Fuzzy Objects [J]. ACM Trans. Graph., 1983,2(2):91-108
    [113] Teng-See Loke; Tan, D.; Hock-Soon Seah; etc. Rendering fireworks displays[J], IEEE Computer Graphics and A pplications,1992,12(3) :33-43
    [114] Reeves W T. Particle Animation and Rendering Using Data Parallel Computation[J]. Computer Graphics, 1990, 24(4) : 405-413
    [115] Su, W.Y.; Hart, J.C.; A programmable particle system framework for shape modeling[C], in Proc. Shape Modeling and Applications (SMI'05), 2005:114-123
    [116] 鄢来斌,李思昆等.动态浓烟建模与实时绘制技术研究[J].计算机工程与科学,2001,23(1):68-70
    [117] H.Noser and D.Thaimann, Sensor based synthetic actors in a tennis game simulation. In: Computer Graphics International' 97, IEEE Computer Society Press, Hasselt, Belgium, 1997.189-198
    [118] 刘箴.虚拟人的行为规划模犁研究,系统仿真学报,2004,16(10):2149-2152
    [119] Brooks R A. Intelligence without representation[J]. Artificial Intelligence, 1991, 47: 139-159
    [120] 徐孟,孙守迁,潘云鹤.虚拟人运动控制技术的研究,系统仿真学报,2003,15(3):338-34
    [121] Noser, H., D.Thanlmann, Synthetic Vision and Audition for Digital Actors. In:Proc. Eurographics 95,Maatricht, 1995:325-336
    [122] B.M. Blumberg, Go with the flow: Synthetic vision for autonomous animated creatures. in: Proc. First International Conference on Autonomous Agents,ACM Press, 1997:538-539
    [123] Hansrudi Noser, Olivier Renault, Daniel etc. Navigation for Digital Actors based on Synthetic Vision, Memory and Learning, Computer and Graphics, 1995,19(1):7-19
    [124] 涂晓嫒,人工鱼—计算机动画的人工生命方法,北京:清华大学出版社,2001
    [125] Reynolds,C .,Flocks,herds and schools:A distributed behavioral model, ACM Computer Graphics, SIGGRAPH 87, 1987,21(4):25-34
    [126] S.R. Musse, S.R .Babski, etc, Crowd Modeling in Collaborative Virtual Environments. ACM VRST98, Taiwan, 1998
    [127] Funge, J., Tu, X., and Terzopoulos, D. Cognitive modeling: Knowledge, reasoning and planning for intelligent characters[C]//Proceedings of SIGGRAPH 99, 29-38.
    [128] Bernie Roehl. "Some Thoughts on Behavior in VR Systems". Online: http://ece.uwaterloo.ca/~broehl/behav.html.(Second draft: August, 1995), 2007
    [129] 党岗,刘华峰,程志全,金士尧.多Agent虚拟环境中的行为建模及其动画表现,系统仿真学报,2001,13(11):142-145(增刊)
    [130] Z.Huang, R .Boulic,N .Magnenat-Thalmann. A Multi-sensor Approach for Grasping and 3D Interaction[C]. In :Proc.Computer Graphics International 95, Leeds, Academic Press,1995:235-254
    [131] S.R. Musse, Fabian Garat and Daniel Thalmann, Guiding and Interacting with Virtual Crowds in Real-Time.In: Proc. Eurographics Workshop on Animation and Simulation'99, Milan, Italy, 1999.23-34
    [132] S.R. Musse, D.Thalmann, A Model of Human Crowd Behavior: Group Inter-relationship and Collision Detection Analysis. In: Workshop of Computer Animation and Simulation of Eurographics'97, Budapest, Hungary 1997.39-5
    [133] Tsai-Yen Li, Ying-Jiun Jeng, Shih-I Chang, Imulating Virtual Human Crowds with a Leader-Follower Model. In: Proceedings of the 2001 Computer Animation Conference, Korea,2001.
    [134] B.Burmeister, J.Doormann, G.Matylis, Agent-oriented traffic simulation, Transactions of the Society for Computer Simulation International, 1997, 14(2):51-54
    [135] Stephane Donikian, HPTS: A Behaviour Modelling Language for Autonomous Agents. In: AGENTS'0 1, Montreal, Quebec, Canada, 2001:401-408
    [136] Normanl .Badler, B .Reich, and B .Webber. Towards personalities for animated agents with reactive and planning behaviors, Lecture Notes in Artificial Intelligence, Creating Personalities for synthetic actors, 1997:43-57
    [137] O.Ahmad, J. Cremer, S.Hansen. Hierarchical concurrent state machines for behavior modeling and scenario control. In: Conference on AI, Planning, and Simulation in High autonomy Systems, Gainesville, Florida, USA, 1994
    [138] 朱森良,杨建刚,吴春明.自主式智能系统[M].杭州:浙江大学出版社,2000,255-267
    [139] T. Lozano-Perez. An Algorithm for Planning Collision-Free Paths Among Polyhedral Obstacles. Communications of the ACM. 1979,22(10): 560-570
    [140] Tomas Lozano-Perez. Spatial Planning: A Configuration Space Approach. IEEE Trans. on Computers. 1983,32(2): 108-120
    [141] L.Guibas, J. Hershberger.Computingth evisibility graph of n line segments in O(n2) time. Theoret Comput Sc, 1985,26:13-20
    [142] A.J.Jason.The Essential Visibility Graph: An Approach to Global Motion Planning for Autonomous Mobile Robots. in: Proc.of IEEE Int.Conf on Robotics and Automation. Santa Clara, USA. 1995.256-264
    [143] O Khatib.Real-time Obstacle Avoidance for Manipulators and Mobile Robots. int. J Robotics Research, 1986,5 (1) : 90-98
    [144] Y.K.Hwang, N.Ahuja. A Potential field approach to path planning. IEEE Trans. Robot.& Aurora, 1992,8(1):23-32
    [145] Hartmut Surmann, Jorg Huser,Jens Wehking.Path Planning for a Fuzzy Controlled Autonomous Mobile Robot. In: Proc.of the IEEE Int.Conf, on Fuzzy Systems. Miami Beach. 1996.762-771
    [146] Kazuo Sugihara, John Smith. Genetic Algorithms for Adaptive Motion Planning of an Autonomous Mobile Robot. in: IEEE International Symposium on Computational Intelligence in Robotics and Automation(CIRA'97), 1997.75-87
    [147] 梁晓辉,吴威,赵沁平.大规模真实地形数据中的全局路径规划方法-基于遗传算法的研究[J].计算机研究与发展,2002,39(3):301-306
    [148] Anthony Stentz, Optimal and Efficient Path Planning for Partially-Known Environments.In: Proceedings IEEE International Conference on Roboticsand Automation, 1994, 4:3310-3317
    [149] Anthony Stentz, Map-Based Strategies for Robot Navigation in Unknown Environments. In: Proceedings AAAI96 Spring Symposium on Planning with Incomplete Information for Robot Problems, 1996
    [150] Anthony Stentz, The Focused D~* Algorithm for Real-time Replanning. In: In Proceedings of the International Joint Conference on Artificial Intelligence, 1995
    [151] 李强.一种新的移动机器人环境模型[J].机器人,1999,21(5):379-385
    [152] Hok-shanl in, Evolutionary Navigator for arnobile robot.ln: Conference Robot & Automa, 1994.2199-2204
    [153] Bryan Stout. The Basics of A~* for Path Planning [J], Game Programming Gems, 2000: 254-261
    [154] 龚卓蓉.Vega程序设计(第二版).北京:国防工业出版社,2002
    [155] 王乘,周均清,李利军.Creator可视化仿真建模技术.武昌:华中科技大学出版社,2005
    [156] 刘超 张莉编著.可视化面向对象建模技术:标准建模语言UML教程[M].北京:北京航空航天大学出版社,1999.7
    [157] Wendy Boggs,Michael Boggs著,邱仲潘译.UML with Rational Rose从入门到精通.北京:电子工业出版社,2000.3
    [158] 冯堋,唐超,闵君.创建智能体系统的软件工程方法研究[J],系统工程与电子技术,2002,24(12):96-99

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700