大规模地形的建模与动态绘制技术研究
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摘要
随着数字地球概念的提出及虚拟现实技术广泛应用,作为其中不可缺少的组成部分,三维地形可视化技术扮演了越来越重要的角色。由于三维地形场景的生成一般基于真实的地形数据(DEM格网)和高分辨率的遥感影像,对于大规模地形场景的显示来说,如此庞大的数据量使得图形工作平台无法进行实时的显示。针对大规模地形场景的绘制问题,国内外的学者进行了大量的研究,其主要工作集中在不规则三角网的生成技术和多分辨率地形模型上。
     本文在对南宁防洪指挥系统三维显示子模块若干技术重点、难点进行研究的基础上,对地形生成技术和多分辨率地形模型进行了深入的研究,并提出了一些改进算法。
     本文具体研究内容集中于基于规则格网的不规则三角网生成算法、不规则三角网顶点法矢量的快速计算方法、多分辨率地形模型的构造方法和视点相关的实时绘制方法。本文中的算法效率高、误差较小,在给定精度的情况下,能够实现地形的快速显示及实时浏览,可满足大多数情况下的工程应用。
With the present of digital-earth concept and comprehensive application of virtual reality technology, 3D terrain visualization technology, as an indispensable part of those ,is playing an more important role in daily life. Actually 3D terrain visualization employs the real terrain data(DEM grid)and high resolution satellite images. Thus such huge quantity of data prevent the real-time visualization of large-scale terrain. In order to solve this problem, researchers have done a lot of work. And most of these work concentrates on the creation of irregular triangle network and multiresolution terrain models .
    In this paper, a great deal of work has been done on the above two aspects to solve the problems concerning in the visualization part of NanNing Flooding Information System.
    This paper mainly discusses the following aspects: the creation method of irregular triangular network from regular grids, fast computing method of vertex normals in TINs, the creation method of multiresolution terrain models and method of view-dependent real-time rendering. The algorithm in this paper works efficiently at a lower error. In most applications it is impossible to realize the fast visualization and fly-through of terrain at a given accuracy.
引文
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